Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Bbeierle12/Skill-MCP-Claude --skill audio-reactivegit clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-ClaudeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/audio-reactive)<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/audio-reactive"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/audio-reactive/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/audio-reactive"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/audio-reactive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.03316 |
| Opus 5 | $0.00023 | $0.01658 |
| Sonnet 5 | $0.00009 | $0.00663 |
| Haiku 4.5 | $0.00005 | $0.00332 |
Grade A, and why
audio-reactive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 555 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Audio Reactive Visuals
Connecting audio analysis to visual parameters.
Quick Start
import * as Tone from 'tone';
const analyser = new Tone.Analyser('fft', 256);
const player = new Tone.Player('/audio/music.mp3');
player.connect(analyser);
player.toDestination();
function animate() {
const fft = analyser.getValue();
const bass = (fft[2] + 100) / 100; // Normalize to 0-1
// Apply to visual
element.style.transform = `scale(${1 + bass * 0.2})`;
requestAnimationFrame(animate);
}
Core Patterns
Audio-to-Visual Mapping
class AudioReactiveMapper {
constructor(analyser) {
this.analyser = analyser;
this.smoothers = {
bass: new Smoother(0.85),
mid: new Smoother(0.9),
high: new Smoother(0.92)
};
}
// Get values optimized for different visual properties
getValues() {
const fft = this.analyser.getValue();
const len = fft.length;
// Extract and normalize bands
const rawBass = this.avgRange(fft, 0, len * 0.1);
const rawMid = this.avgRange(fft, len * 0.1, len * 0.5);
const rawHigh = this.avgRange(fft, len * 0.5, len);
return {
bass: this.smoothers.bass.update(this.normalize(rawBass)),
mid: this.smoothers.mid.update(this.normalize(rawMid)),
high: this.smoothers.high.update(this.normalize(rawHigh))
};
}
avgRange(data, start, end) {
let sum = 0;
for (let i = Math.floor(start); i < Math.floor(end); i++) {
sum += data[i];
}
return sum / (end - start);
}
normalize(db) {
return Math.max(0, Math.min(1, (db + 100) / 100));
}
}
class Smoother {
constructor(factor = 0.9) {
this.factor = factor;
this.value = 0;
}
update(input) {
this.value = this.factor * this.value + (1 - this.factor) * input;
return this.value;
}
}
Visual Property Mappings
Scale/Size
// Pulse on bass
function updateScale(element, bass) {
const scale = 1 + bass * 0.3; // 1.0 to 1.3
element.style.transform = `scale(${scale})`;
}
// Three.js mesh
function updateMeshScale(mesh, bass) {
const scale = 1 + bass * 0.5;
mesh.scale.setScalar(scale);
}
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 555 lines · 46 tokens per session scan A aa254e0dbbce
audio-reactive is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 46 tokens to every session and 3,316 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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