audio-reactive

audio-reactive is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 46 tokens per session (3,316 once invoked), scanned A, original, MIT.

Guidance for making visuals respond to audio, such as music. It covers smoothing changes, detecting beats, and linking bass, midrange, and treble frequencies to visual properties.

In plain words
What is it for?
Use it to build music visualizers, beat-reactive animations, and effects whose size, movement, or appearance follows audio input.
Why use it?
It helps prevent audio-driven animations from looking jittery or responding unpredictably to sound.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build music visualizers, beat-reactive animations, and effects whose size, movement, or appearance follows audio input.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/audio-reactive
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill audio-reactive
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-reactive

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/audio-reactive/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/audio-reactive)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/audio-reactive"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/audio-reactive/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-reactive

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/audio-reactive"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/audio-reactive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,316 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.03316
Opus 5 $0.00023 $0.01658
Sonnet 5 $0.00009 $0.00663
Haiku 4.5 $0.00005 $0.00332

Measured 10d ago against content hash aa254e0dbbce, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

audio-reactive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-reactive/SKILL.md · 555 lines

How it starts

The opening of the file, as written. The whole thing — 555 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Reactive Visuals

Connecting audio analysis to visual parameters.

Quick Start

import * as Tone from 'tone';

const analyser = new Tone.Analyser('fft', 256);
const player = new Tone.Player('/audio/music.mp3');
player.connect(analyser);
player.toDestination();

function animate() {
  const fft = analyser.getValue();
  const bass = (fft[2] + 100) / 100; // Normalize to 0-1

  // Apply to visual
  element.style.transform = `scale(${1 + bass * 0.2})`;

  requestAnimationFrame(animate);
}

Core Patterns

Audio-to-Visual Mapping

class AudioReactiveMapper {
  constructor(analyser) {
    this.analyser = analyser;
    this.smoothers = {
      bass: new Smoother(0.85),
      mid: new Smoother(0.9),
      high: new Smoother(0.92)
    };
  }

  // Get values optimized for different visual properties
  getValues() {
    const fft = this.analyser.getValue();
    const len = fft.length;

    // Extract and normalize bands
    const rawBass = this.avgRange(fft, 0, len * 0.1);
    const rawMid = this.avgRange(fft, len * 0.1, len * 0.5);
    const rawHigh = this.avgRange(fft, len * 0.5, len);

    return {
      bass: this.smoothers.bass.update(this.normalize(rawBass)),
      mid: this.smoothers.mid.update(this.normalize(rawMid)),
      high: this.smoothers.high.update(this.normalize(rawHigh))
    };
  }

  avgRange(data, start, end) {
    let sum = 0;
    for (let i = Math.floor(start); i < Math.floor(end); i++) {
      sum += data[i];
    }
    return sum / (end - start);
  }

  normalize(db) {
    return Math.max(0, Math.min(1, (db + 100) / 100));
  }
}

class Smoother {
  constructor(factor = 0.9) {
    this.factor = factor;
    this.value = 0;
  }
  update(input) {
    this.value = this.factor * this.value + (1 - this.factor) * input;
    return this.value;
  }
}

Visual Property Mappings

Scale/Size

// Pulse on bass
function updateScale(element, bass) {
  const scale = 1 + bass * 0.3; // 1.0 to 1.3
  element.style.transform = `scale(${scale})`;
}

// Three.js mesh
function updateMeshScale(mesh, bass) {
  const scale = 1 + bass * 0.5;
  mesh.scale.setScalar(scale);
}

Read the full file on GitHub · 555 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 555 lines · 46 tokens per session scan A aa254e0dbbce

Subscribe to this mod's changes

audio-reactive is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 46 tokens to every session and 3,316 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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