builder-ux

builder-ux is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 56 tokens per session (1,083 once invoked), scanned A, original, MIT.

User-interface patterns for Three.js building games, where 3D scenes run in the browser. It covers saving and loading groups of pieces, previews, selection, copy and paste, and undo and redo.

In plain words
What is it for?
Use it to implement blueprints, prefab placement, ghost previews with valid or invalid feedback, multi-selection, copy and paste, and undoable building commands.
Why use it?
It helps players place and edit structures without losing work or guessing whether a piece can be placed. Command history also makes building actions reversible.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to implement blueprints, prefab placement, ghost previews with valid or invalid feedback, multi-selection, copy and paste, and undoable building commands.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/builder-ux
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill builder-ux
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for builder-ux

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/builder-ux/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/builder-ux)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/builder-ux"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/builder-ux/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for builder-ux

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/builder-ux"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/builder-ux.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,083 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01083
Opus 5.5 $0.00022 $0.00433
Sonnet 5.5 $0.00011 $0.00217
Haiku 4.5 $0.00006 $0.00108

Measured 1mo ago against content hash e0a20c77e8dc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

builder-ux scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/blueprint-manager.js, scripts/command-history.js, scripts/ghost-preview.js, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/builder-ux/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Builder UX

Prefabs, blueprints, undo/redo, selection, and preview systems for building mechanics.

Quick Start

import { BlueprintManager } from './scripts/blueprint-manager.js';
import { CommandHistory, PlaceCommand, BatchCommand } from './scripts/command-history.js';
import { GhostPreview } from './scripts/ghost-preview.js';
import { SelectionManager } from './scripts/selection-manager.js';

// Initialize systems
const blueprints = new BlueprintManager();
const history = new CommandHistory({ maxSize: 50 });
const ghost = new GhostPreview(scene);
const selection = new SelectionManager({ maxSelection: 100 });

// Save selected pieces as blueprint
const { blueprint } = blueprints.save(selection.getSelection(), 'My Base');

// Load blueprint at new position
const { pieces } = blueprints.load(blueprint.id, newPosition, rotation);

// Place with undo support
history.execute(new PlaceCommand(pieceData, position, rotation, buildingSystem));
history.undo(); // Removes piece
history.redo(); // Restores piece

// Ghost preview with validity feedback
ghost.show('wall', cursorPosition, rotation);
ghost.setValid(canPlace); // Green/red color
ghost.updatePosition(newCursorPosition);

// Multi-select with box selection
selection.boxSelect(startNDC, endNDC, camera, allPieces);
selection.selectConnected(startPiece, getNeighbors); // Flood fill

// Batch operations
history.beginGroup('Delete selection');
for (const piece of selection.getSelection()) {
  history.execute(new RemoveCommand(piece, buildingSystem));
}
history.endGroup();

Reference

See references/builder-ux-advanced.md for:

  • Command pattern with PlaceCommand, RemoveCommand, UpgradeCommand, BatchCommand
  • Blueprint serialization format and versioning
  • Ghost preview rendering with pulse animation
  • Selection systems: single, additive, box, radius, connected
  • Copy/paste and blueprint sharing

Scripts

File Lines Purpose
blueprint-manager.js ~450 Save, load, export/import building designs
command-history.js ~400 Undo/redo stack with command pattern
ghost-preview.js ~380 Transparent placement preview with snapping
selection-manager.js ~420 Multi-select, box select, group operations

Read the full file on GitHub · 146 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 146 lines · 56 tokens per session scan A e0a20c77e8dc

Subscribe to this mod's changes

builder-ux is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (9 stars, last pushed yesterday), licensed MIT. It adds 56 tokens to every session and 1,083 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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