Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Bbeierle12/Skill-MCP-Claude --skill immersive-visuals-routergit clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-ClaudeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/immersive-visuals-router)<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/immersive-visuals-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/immersive-visuals-router/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/immersive-visuals-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/immersive-visuals-router.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.02574 |
| Opus 5 | $0.00036 | $0.01287 |
| Sonnet 5 | $0.00015 | $0.00515 |
| Haiku 4.5 | $0.00007 | $0.00257 |
Grade A, and why
immersive-visuals-router scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 318 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Immersive Visuals Router
Master router dispatching to 6 domain routers for comprehensive visual experiences.
Routing Protocol
- Classify — Identify primary domains from user request
- Route to Domain — Select appropriate domain router(s)
- Combine Domains — Most projects need 3-4 domains together
- Load Skills — Domain routers will load specific skills
Domain Overview
| Domain | Router | Skills | Focus |
|---|---|---|---|
| 3D Rendering | r3f-router |
6 | React Three Fiber, scenes, materials, camera |
| Shaders | shaders-router |
5 | GLSL, custom materials, visual effects |
| Particles | particles-router |
4 | Particle systems, physics, GPU optimization |
| Post-Processing | postfx-router |
3 | Bloom, effects, EffectComposer |
| Animation | gsap-router |
4 | GSAP tweens, timelines, scroll, React |
| Audio | audio-router |
3 | Playback, analysis, audio-reactive |
Total: 6 routers, 25 specialized skills
Quick Route by Project Type
3D Scene (R3F Focus)
Primary: r3f-router → Scene setup, components, materials
Secondary: postfx-router → Bloom, cinematic effects
Optional: gsap-router → Camera animations
Audio Visualizer
Primary: audio-router → Playback, analysis, reactive
Secondary: r3f-router → 3D scene for visuals
Supporting: shaders-router → Custom visual effects
postfx-router → Bloom, glow
particles-router → Beat-reactive particles
Creative Coding / Generative Art
Primary: shaders-router → Custom fragment shaders
Secondary: r3f-router → Render pipeline
Supporting: postfx-router → Effects chain
Interactive Experience
Primary: r3f-router → 3D scene, interaction
Secondary: gsap-router → Smooth animations
Supporting: postfx-router → Visual polish
audio-router → Sound feedback
Countdown / Event Page
Primary: gsap-router → Sequenced animations
Secondary: r3f-router → 3D elements
Supporting: postfx-router → Dramatic effects
audio-router → Ambient, countdown audio
particles-router → Celebration effects
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 318 lines · 73 tokens per session scan A 49013969b87b
immersive-visuals-router is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 73 tokens to every session and 2,574 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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