multiplayer-building

multiplayer-building is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 40 tokens per session (314 once invoked), scanned A, original, MIT.

Networking code for multiplayer building games, where several players construct things in the same shared world. The server checks and confirms building actions, while clients show predicted placements immediately.

In plain words
What is it for?
Use it to synchronize changed building data, add client prediction, and resolve conflicts between players' construction actions.
Why use it?
It helps keep players' views consistent when they build at the same time or have network delay. It also handles rejected placements and clashes between simultaneous actions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to synchronize changed building data, add client prediction, and resolve conflicts between players' construction actions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/multiplayer-building
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill multiplayer-building
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for multiplayer-building

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/multiplayer-building/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/multiplayer-building)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/multiplayer-building"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/multiplayer-building/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for multiplayer-building

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/multiplayer-building"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/multiplayer-building.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 314 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00314
Opus 5 $0.00020 $0.00157
Sonnet 5 $0.00008 $0.00063
Haiku 4.5 $0.00004 $0.00031

Measured 9d ago against content hash 653a95f6f99f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

multiplayer-building scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/building-network-manager.js, scripts/client-prediction.js, scripts/conflict-resolver.js, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/multiplayer-building/SKILL.md · 50 lines

What it actually says

Multiplayer Building

Networking layer for multiplayer building games.

Quick Start

import { BuildingNetworkServer, BuildingNetworkClient } from './scripts/building-network-manager.js';

// Server
const server = new BuildingNetworkServer(buildingSystem, {
  tickRate: 20,
  conflictStrategy: 'first_write'
});
server.start();

// Client
const client = new BuildingNetworkClient(buildingSystem);
client.connect('ws://server:8080');
const localPiece = client.placeRequest('wall', position, rotation);

Reference

See references/multiplayer-networking.md for:

  • Authority model comparison
  • Delta compression strategy
  • Conflict resolution approaches
  • Large structure synchronization

Scripts

  • scripts/delta-compression.js - Only sync changed state (Source engine pattern)
  • scripts/client-prediction.js - Optimistic placement with rollback
  • scripts/conflict-resolver.js - Handle simultaneous builds (first-write, timestamp, lock-based)
  • scripts/building-network-manager.js - Complete server/client system

Architecture

Server-authoritative with client prediction:

  1. Client predicts placement locally (ghost piece)
  2. Server validates and confirms/rejects
  3. Client reconciles with server state
  4. Delta compression syncs only changes
Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 50 lines · 40 tokens per session scan A 653a95f6f99f

Subscribe to this mod's changes

multiplayer-building is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 40 tokens to every session and 314 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

cuml-machine-learning

Use for GPU-accelerated machine learning on tabular data using NVIDIA cuML. Triggers when tasks involve classification, regression, clustering, dimensionality reduction, or model training on datasets.

langchain-ai/deepagents · 43 tokens

optimize-for-gpu

GPU-accelerates scientific Python on NVIDIA hardware and verifies that the result is correct and faster. Use for CUDA/GPU optimization; CPU-bound NumPy, SciPy, pandas, scikit-learn, NetworkX, scikit-image, vector-search, image-processing, graph, simulation, or file-I/O workloads; CuPy, cuDF, cuML, cuGraph, cuVS…

K-Dense-AI/scientific-agent-skills · 151 tokens

thinking-out-loud

A contract for what the agent does when a long, messy, stream-of-consciousness ramble arrives (usually voice dictation): act on nothing until the echo brief is approved. The echo audits the entire transfer, mission, locked decisions and constraints, open questions, flips and parked tangents, with the model's…

Shubhamsaboo/awesome-llm-apps · 206 tokens

pydantic-ai

Build production-ready AI agents with PydanticAI — type-safe tool use, structured outputs, dependency injection, and multi-model support.

davila7/claude-code-templates · 32 tokens

open-source

Documentation reference for writing Python code using the browser-use open-source library. Use this skill whenever the user needs help with Agent, Browser, or Tools configuration, is writing code that imports from browseruse, asks about @sandbox deployment, supported LLM models, Actor API, custom tools, lifecycle…

browser-use/browser-use · 137 tokens

extracting-keywords

Use when extracting keywords (YAKE/RAKE) from documents — and, secondarily, when detecting document language or generating embeddings for RAG and search. Covers the keyword config (and its feature gating), --detect-language, and the standalone embed command with real flags.

xberg-io/xberg · 63 tokens