particles-lifecycle

particles-lifecycle is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 49 tokens per session (4,106 once invoked), scanned A, original, MIT.

A system for managing the full life of visual particles, from creation and movement to fading, trails, removal, and reuse.

In plain words
What is it for?
Use it for continuous emitters, bursts, particle age and death rules, fade effects, trails, and reusing inactive particles.
Why use it?
It prevents particle effects from becoming difficult to control or wasteful of memory as particles appear and disappear.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for continuous emitters, bursts, particle age and death rules, fade effects, trails, and reusing inactive particles.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/particles-lifecycle
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill particles-lifecycle
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for particles-lifecycle

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-lifecycle/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-lifecycle)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-lifecycle"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-lifecycle/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for particles-lifecycle

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-lifecycle"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-lifecycle.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,106 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.04106
Opus 5 $0.00024 $0.02053
Sonnet 5 $0.00010 $0.00821
Haiku 4.5 $0.00005 $0.00411

Measured 9d ago against content hash f46e062bf5be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

particles-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/particles-lifecycle/SKILL.md · 624 lines

How it starts

The opening of the file, as written. The whole thing — 624 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Particle Lifecycle

Manage particle birth, life, death, and rebirth for continuous effects.

Quick Start

interface Particle {
  position: THREE.Vector3;
  velocity: THREE.Vector3;
  life: number;      // Current life (decrements)
  maxLife: number;   // Starting life
  alive: boolean;
}

// Update loop
for (const p of particles) {
  if (!p.alive) continue;
  
  p.life -= delta;
  if (p.life <= 0) {
    p.alive = false;
    continue;
  }
  
  // Age factor (0 at birth, 1 at death)
  const age = 1 - p.life / p.maxLife;
  
  // Update position, apply fade, etc.
}

Emission Patterns

Continuous Emission

class ContinuousEmitter {
  private accumulator = 0;
  
  emit(
    particles: Particle[],
    rate: number,      // Particles per second
    delta: number,
    spawnFn: () => Particle
  ) {
    this.accumulator += rate * delta;
    
    while (this.accumulator >= 1) {
      this.accumulator -= 1;
      
      // Find dead particle to reuse
      const dead = particles.find(p => !p.alive);
      if (dead) {
        Object.assign(dead, spawnFn());
        dead.alive = true;
      }
    }
  }
}

// Usage
const emitter = new ContinuousEmitter();

useFrame((_, delta) => {
  emitter.emit(particles, 100, delta, () => ({
    position: new THREE.Vector3(0, 0, 0),
    velocity: new THREE.Vector3(
      (Math.random() - 0.5) * 2,
      Math.random() * 5,
      (Math.random() - 0.5) * 2
    ),
    life: 2 + Math.random(),
    maxLife: 2 + Math.random(),
    alive: true
  }));
});

Burst Emission

function emitBurst(
  particles: Particle[],
  count: number,
  origin: THREE.Vector3,
  speed: number,
  lifeRange: [number, number]
) {
  let emitted = 0;
  
  for (const p of particles) {
    if (emitted >= count) break;
    if (p.alive) continue;
    
    // Random direction on sphere
    const theta = Math.random() * Math.PI * 2;
    const phi = Math.acos(2 * Math.random() - 1);
    
    const dir = new THREE.Vector3(
      Math.sin(phi) * Math.cos(theta),
      Math.sin(phi) * Math.sin(theta),
      Math.cos(phi)
    );
    
    p.position.copy(origin);
    p.velocity.copy(dir).multiplyScalar(speed * (0.5 + Math.random()));
    p.maxLife = lifeRange[0] + Math.random() * (lifeRange[1] - lifeRange[0]);
    p.life = p.maxLife;
    p.alive = true;
    
    emitted++;
  }
  
  return emitted;
}

Read the full file on GitHub · 624 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 624 lines · 49 tokens per session scan A f46e062bf5be

Subscribe to this mod's changes

particles-lifecycle is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 4,106 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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