postfx-effects

postfx-effects is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 62 tokens per session (2,658 once invoked), scanned A, original, MIT.

A collection of screen effects for 3D scenes made with React Three Fiber, a React library for displaying Three.js graphics. The effects include lens distortion, darkened edges, focus blur, film grain, and color changes.

In plain words
What is it for?
Use it to add chromatic aberration, vignette, depth of field, noise, film grain, color grading, or LUT-based color looks to 3D scenes.
Why use it?
It provides ready-made visual treatments for changing the mood or camera-like appearance of a rendered scene.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add chromatic aberration, vignette, depth of field, noise, film grain, color grading, or LUT-based color looks to 3D scenes.

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Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/postfx-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill postfx-effects
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for postfx-effects

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/postfx-effects/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/postfx-effects)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/postfx-effects"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/postfx-effects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for postfx-effects

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/postfx-effects"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/postfx-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,658 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.02658
Opus 5 $0.00031 $0.01329
Sonnet 5 $0.00012 $0.00532
Haiku 4.5 $0.00006 $0.00266

Measured 10d ago against content hash 0439dc923745, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

postfx-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/postfx-effects/SKILL.md · 412 lines

How it starts

The opening of the file, as written. The whole thing — 412 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Post-Processing Effects

Cinematic and stylistic effects using @react-three/postprocessing.

Quick Start

npm install @react-three/postprocessing postprocessing
import { Canvas } from '@react-three/fiber';
import { EffectComposer, ChromaticAberration, Vignette, Noise } from '@react-three/postprocessing';

function CinematicScene() {
  return (
    <Canvas>
      <Scene />
      <EffectComposer>
        <ChromaticAberration offset={[0.002, 0.002]} />
        <Vignette darkness={0.5} offset={0.3} />
        <Noise opacity={0.05} />
      </EffectComposer>
    </Canvas>
  );
}

Core Effects

Chromatic Aberration

RGB channel separation for lens distortion or glitch effects.

import { ChromaticAberration } from '@react-three/postprocessing';
import { BlendFunction } from 'postprocessing';
import { Vector2 } from 'three';

// Subtle cinematic fringing
function SubtleChromaticAberration() {
  return (
    <ChromaticAberration
      offset={new Vector2(0.001, 0.001)}
      radialModulation
      modulationOffset={0.2}
    />
  );
}

// Intense glitch effect
function GlitchChromaticAberration() {
  const offsetRef = useRef();

  useFrame(({ clock }) => {
    if (offsetRef.current) {
      const glitch = Math.random() > 0.95 ? 0.01 : 0.002;
      offsetRef.current.offset.set(glitch, glitch * 0.5);
    }
  });

  return (
    <ChromaticAberration
      ref={offsetRef}
      offset={new Vector2(0.002, 0.002)}
      blendFunction={BlendFunction.NORMAL}
    />
  );
}

Vignette

Darkened edges for focus and cinematic framing.

import { Vignette } from '@react-three/postprocessing';

// Soft cinematic vignette
function CinematicVignette() {
  return (
    <Vignette
      offset={0.3}      // Distance from center before darkening
      darkness={0.5}    // How dark edges become
      eskil={false}     // Use natural vignette formula
    />
  );
}

// Harsh spotlight effect
function SpotlightVignette() {
  return <Vignette offset={0.1} darkness={0.9} eskil={true} />;
}

Read the full file on GitHub · 412 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 412 lines · 62 tokens per session scan A 0439dc923745

Subscribe to this mod's changes

postfx-effects is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed today), licensed MIT. It adds 62 tokens to every session and 2,658 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.