r3f-geometry

r3f-geometry is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 52 tokens per session (3,198 once invoked), scanned A, original, MIT.

A guide to creating and changing 3D shapes in React Three Fiber, a way to build Three.js scenes with React components. It covers built-in shapes, custom vertex data, and instanced objects.

In plain words
What is it for?
Building boxes, spheres, planes, cylinders, cones, and custom meshes; working with vertices and other geometry data; and using instancing for large numbers of objects.
Why use it?
It helps when ordinary shapes are insufficient or when many repeated objects need to be rendered efficiently.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Building boxes, spheres, planes, cylinders, cones, and custom meshes; working with vertices and other geometry data; and using instancing for large numbers of objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/r3f-geometry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill r3f-geometry
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for r3f-geometry

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/r3f-geometry/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/r3f-geometry)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/r3f-geometry"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/r3f-geometry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for r3f-geometry

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/r3f-geometry"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/r3f-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,198 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.03198
Opus 5 $0.00026 $0.01599
Sonnet 5 $0.00010 $0.00640
Haiku 4.5 $0.00005 $0.00320

Measured 12d ago against content hash 813def45f1ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

r3f-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/r3f-geometry/SKILL.md · 448 lines

How it starts

The opening of the file, as written. The whole thing — 448 lines — stays where its author put it; the contents beside it link to each section on GitHub.

R3F Geometry

Geometry defines the shape of 3D objects via vertices, faces, normals, and UVs stored in buffer attributes.

Quick Start

// Built-in geometry
<mesh>
  <boxGeometry args={[1, 1, 1]} />
  <meshStandardMaterial />
</mesh>

// Custom geometry
<mesh>
  <bufferGeometry>
    <bufferAttribute
      attach="attributes-position"
      count={3}
      array={new Float32Array([0, 0, 0, 1, 0, 0, 0.5, 1, 0])}
      itemSize={3}
    />
  </bufferGeometry>
  <meshBasicMaterial side={THREE.DoubleSide} />
</mesh>

Built-in Geometries

All geometries accept args array matching constructor parameters:

// Box: [width, height, depth, widthSegments?, heightSegments?, depthSegments?]
<boxGeometry args={[1, 2, 1, 1, 2, 1]} />

// Sphere: [radius, widthSegments, heightSegments, phiStart?, phiLength?, thetaStart?, thetaLength?]
<sphereGeometry args={[1, 32, 32]} />

// Plane: [width, height, widthSegments?, heightSegments?]
<planeGeometry args={[10, 10, 10, 10]} />

// Cylinder: [radiusTop, radiusBottom, height, radialSegments?, heightSegments?, openEnded?]
<cylinderGeometry args={[0.5, 0.5, 2, 32]} />

// Cone: [radius, height, radialSegments?, heightSegments?, openEnded?]
<coneGeometry args={[1, 2, 32]} />

// Torus: [radius, tube, radialSegments, tubularSegments, arc?]
<torusGeometry args={[1, 0.3, 16, 100]} />

// TorusKnot: [radius, tube, tubularSegments, radialSegments, p?, q?]
<torusKnotGeometry args={[1, 0.3, 100, 16]} />

// Ring: [innerRadius, outerRadius, thetaSegments?, phiSegments?]
<ringGeometry args={[0.5, 1, 32]} />

// Circle: [radius, segments?, thetaStart?, thetaLength?]
<circleGeometry args={[1, 32]} />

// Dodecahedron/Icosahedron/Octahedron/Tetrahedron: [radius, detail?]
<icosahedronGeometry args={[1, 0]} />

Buffer Attributes

Geometry data lives in typed arrays attached as attributes:

Attribute ItemSize Purpose
position 3 Vertex positions (x, y, z)
normal 3 Surface normals for lighting
uv 2 Texture coordinates (u, v)
color 3 Per-vertex colors (r, g, b)
index 1 Triangle indices (optional)

Read the full file on GitHub · 448 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 448 lines · 52 tokens per session scan A 813def45f1ff

Subscribe to this mod's changes

r3f-geometry is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 52 tokens to every session and 3,198 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.