Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Bbeierle12/Skill-MCP-Claude --skill r3f-geometrygit clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-ClaudeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/r3f-geometry)<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/r3f-geometry"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/r3f-geometry/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/r3f-geometry"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/r3f-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.03198 |
| Opus 5 | $0.00026 | $0.01599 |
| Sonnet 5 | $0.00010 | $0.00640 |
| Haiku 4.5 | $0.00005 | $0.00320 |
Grade A, and why
r3f-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 448 lines — stays where its author put it; the contents beside it link to each section on GitHub.
R3F Geometry
Geometry defines the shape of 3D objects via vertices, faces, normals, and UVs stored in buffer attributes.
Quick Start
// Built-in geometry
<mesh>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial />
</mesh>
// Custom geometry
<mesh>
<bufferGeometry>
<bufferAttribute
attach="attributes-position"
count={3}
array={new Float32Array([0, 0, 0, 1, 0, 0, 0.5, 1, 0])}
itemSize={3}
/>
</bufferGeometry>
<meshBasicMaterial side={THREE.DoubleSide} />
</mesh>
Built-in Geometries
All geometries accept args array matching constructor parameters:
// Box: [width, height, depth, widthSegments?, heightSegments?, depthSegments?]
<boxGeometry args={[1, 2, 1, 1, 2, 1]} />
// Sphere: [radius, widthSegments, heightSegments, phiStart?, phiLength?, thetaStart?, thetaLength?]
<sphereGeometry args={[1, 32, 32]} />
// Plane: [width, height, widthSegments?, heightSegments?]
<planeGeometry args={[10, 10, 10, 10]} />
// Cylinder: [radiusTop, radiusBottom, height, radialSegments?, heightSegments?, openEnded?]
<cylinderGeometry args={[0.5, 0.5, 2, 32]} />
// Cone: [radius, height, radialSegments?, heightSegments?, openEnded?]
<coneGeometry args={[1, 2, 32]} />
// Torus: [radius, tube, radialSegments, tubularSegments, arc?]
<torusGeometry args={[1, 0.3, 16, 100]} />
// TorusKnot: [radius, tube, tubularSegments, radialSegments, p?, q?]
<torusKnotGeometry args={[1, 0.3, 100, 16]} />
// Ring: [innerRadius, outerRadius, thetaSegments?, phiSegments?]
<ringGeometry args={[0.5, 1, 32]} />
// Circle: [radius, segments?, thetaStart?, thetaLength?]
<circleGeometry args={[1, 32]} />
// Dodecahedron/Icosahedron/Octahedron/Tetrahedron: [radius, detail?]
<icosahedronGeometry args={[1, 0]} />
Buffer Attributes
Geometry data lives in typed arrays attached as attributes:
| Attribute | ItemSize | Purpose |
|---|---|---|
position |
3 | Vertex positions (x, y, z) |
normal |
3 | Surface normals for lighting |
uv |
2 | Texture coordinates (u, v) |
color |
3 | Per-vertex colors (r, g, b) |
index |
1 | Triangle indices (optional) |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 448 lines · 52 tokens per session scan A 813def45f1ff
r3f-geometry is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 52 tokens to every session and 3,198 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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