rhinocommon-geometry

rhinocommon-geometry is a skill for Claude Code from bcshih/rhino-dev-skills. It costs 151 tokens per session (2,811 once invoked), scanned A, original, MIT.

A reference for RhinoCommon’s Rhino.Geometry library, which provides the points, curves, surfaces, meshes, solids, and mathematical operations used to create and manipulate 3D models.

In plain words
What is it for?
Use it for Rhino geometry work such as moving points, measuring objects, creating planes and bounding boxes, handling curves and surfaces, intersecting shapes, performing Boolean operations, and applying transforms.
Why use it?
It gives developers ready patterns for common geometry tasks instead of requiring them to rediscover how Rhino represents and transforms shapes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the rhino-dev-skills plugin — 5 skills shipped together

Good fit Use it for Rhino geometry work such as moving points, measuring objects, creating planes and bounding boxes, handling curves and surfaces, intersecting shapes, performing Boolean operations, and applying transforms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bcshih/rhino-dev-skills/rhinocommon-geometry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bcshih/rhino-dev-skills --skill rhinocommon-geometry
Clone the repo
git clone --depth 1 https://github.com/bcshih/rhino-dev-skills

Made for: Claude Code.

Or install rhino-dev-skills, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rhinocommon-geometry

README.md
[![agentmods](https://agentmods.dev/badge/skills/bcshih/rhino-dev-skills/rhinocommon-geometry/github.svg)](https://agentmods.dev/skills/bcshih/rhino-dev-skills/rhinocommon-geometry)
Your own site
<a href="https://agentmods.dev/skills/bcshih/rhino-dev-skills/rhinocommon-geometry"><img src="https://agentmods.dev/badge/skills/bcshih/rhino-dev-skills/rhinocommon-geometry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rhinocommon-geometry

Your own site · 80×15
<a href="https://agentmods.dev/skills/bcshih/rhino-dev-skills/rhinocommon-geometry"><img src="https://agentmods.dev/badge/skills/bcshih/rhino-dev-skills/rhinocommon-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 151 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,811 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00151 $0.02811
Opus 5 $0.00076 $0.01406
Sonnet 5 $0.00030 $0.00562
Haiku 4.5 $0.00015 $0.00281

Measured 10d ago against content hash 38e165c82278, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

rhinocommon-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/rhinocommon-geometry/SKILL.md · 330 lines

How it starts

The opening of the file, as written. The whole thing — 330 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rhino.Geometry — Complete Reference

Core Value Types (Structs)

// Points
Point3d pt = new Point3d(1.0, 2.0, 3.0);
Point2d uv = new Point2d(0.5, 0.5);
Point3f ptF = new Point3f(1f, 2f, 3f); // float precision (mesh vertices)

// Vectors
Vector3d v = new Vector3d(0, 0, 1);    // Z-axis direction
v.Unitize();                            // normalize in place (returns bool)
double len = v.Length;
Vector3d cross = Vector3d.CrossProduct(v1, v2);
double dot = v1 * v2;                   // dot product operator

// Point - Vector arithmetic
Point3d moved = pt + v * 5.0;          // translate point
Vector3d diff = pt2 - pt1;             // vector from pt1 to pt2

// Interval
Interval domain = new Interval(0.0, 1.0);
double mid = domain.Mid;               // 0.5
double t = domain.ParameterAt(0.25);   // remap 0..1 to domain

// BoundingBox
BoundingBox bbox = new BoundingBox(Point3d.Origin, new Point3d(10, 10, 10));
bool contains = bbox.Contains(pt);
bbox.Inflate(1.0);                      // expand uniformly
Point3d center = bbox.Center;

Plane

// Common planes
Plane world = Plane.WorldXY;
Plane worldYZ = Plane.WorldYZ;
Plane worldZX = Plane.WorldZX;

// Custom plane (origin, xAxis, yAxis — must be orthonormal)
Plane plane = new Plane(origin, xAxis, yAxis);

// Plane from point + normal
Plane fromNormal = new Plane(origin, normal);

// Plane at point on surface
Surface srf; double u, v;
srf.FrameAt(u, v, out Plane srfFrame);

// Coordinate transform
plane.ClosestPoint(worldPt, out double px, out double py);
Point3d localPt = plane.PointAt(px, py);

Transform

// Identity
Transform xf = Transform.Identity;

// Translation
Transform move = Transform.Translation(new Vector3d(10, 0, 0));

// Rotation (angle in radians)
Transform rot = Transform.Rotation(Math.PI / 4, Vector3d.ZAxis, Point3d.Origin);

// Scale
Transform scale = Transform.Scale(Point3d.Origin, 2.0);
Transform nonUniform = Transform.Scale(new Plane(origin, xAxis, yAxis), 2, 1, 1);

// Mirror
Transform mirror = Transform.Mirror(Plane.WorldYZ);

// Apply to geometry (always work on a duplicate!)
GeometryBase geo = original.Duplicate();
geo.Transform(xf);

// Compose transforms
Transform combined = rot * move; // applied right-to-left: move then rot

Read the full file on GitHub · 330 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 330 lines · 151 tokens per session scan A 38e165c82278

Subscribe to this mod's changes

rhinocommon-geometry is a skill published in the GitHub repository bcshih/rhino-dev-skills (1 stars, last pushed 2mo ago), licensed MIT. It adds 151 tokens to every session and 2,811 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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