Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bcshih/rhino-dev-skills --skill rhinocommon-geometrygit clone --depth 1 https://github.com/bcshih/rhino-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bcshih/rhino-dev-skills/rhinocommon-geometry)<a href="https://agentmods.dev/skills/bcshih/rhino-dev-skills/rhinocommon-geometry"><img src="https://agentmods.dev/badge/skills/bcshih/rhino-dev-skills/rhinocommon-geometry/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bcshih/rhino-dev-skills/rhinocommon-geometry"><img src="https://agentmods.dev/badge/skills/bcshih/rhino-dev-skills/rhinocommon-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00151 | $0.02811 |
| Opus 5 | $0.00076 | $0.01406 |
| Sonnet 5 | $0.00030 | $0.00562 |
| Haiku 4.5 | $0.00015 | $0.00281 |
Grade A, and why
rhinocommon-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 330 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rhino.Geometry — Complete Reference
Core Value Types (Structs)
// Points
Point3d pt = new Point3d(1.0, 2.0, 3.0);
Point2d uv = new Point2d(0.5, 0.5);
Point3f ptF = new Point3f(1f, 2f, 3f); // float precision (mesh vertices)
// Vectors
Vector3d v = new Vector3d(0, 0, 1); // Z-axis direction
v.Unitize(); // normalize in place (returns bool)
double len = v.Length;
Vector3d cross = Vector3d.CrossProduct(v1, v2);
double dot = v1 * v2; // dot product operator
// Point - Vector arithmetic
Point3d moved = pt + v * 5.0; // translate point
Vector3d diff = pt2 - pt1; // vector from pt1 to pt2
// Interval
Interval domain = new Interval(0.0, 1.0);
double mid = domain.Mid; // 0.5
double t = domain.ParameterAt(0.25); // remap 0..1 to domain
// BoundingBox
BoundingBox bbox = new BoundingBox(Point3d.Origin, new Point3d(10, 10, 10));
bool contains = bbox.Contains(pt);
bbox.Inflate(1.0); // expand uniformly
Point3d center = bbox.Center;
Plane
// Common planes
Plane world = Plane.WorldXY;
Plane worldYZ = Plane.WorldYZ;
Plane worldZX = Plane.WorldZX;
// Custom plane (origin, xAxis, yAxis — must be orthonormal)
Plane plane = new Plane(origin, xAxis, yAxis);
// Plane from point + normal
Plane fromNormal = new Plane(origin, normal);
// Plane at point on surface
Surface srf; double u, v;
srf.FrameAt(u, v, out Plane srfFrame);
// Coordinate transform
plane.ClosestPoint(worldPt, out double px, out double py);
Point3d localPt = plane.PointAt(px, py);
Transform
// Identity
Transform xf = Transform.Identity;
// Translation
Transform move = Transform.Translation(new Vector3d(10, 0, 0));
// Rotation (angle in radians)
Transform rot = Transform.Rotation(Math.PI / 4, Vector3d.ZAxis, Point3d.Origin);
// Scale
Transform scale = Transform.Scale(Point3d.Origin, 2.0);
Transform nonUniform = Transform.Scale(new Plane(origin, xAxis, yAxis), 2, 1, 1);
// Mirror
Transform mirror = Transform.Mirror(Plane.WorldYZ);
// Apply to geometry (always work on a duplicate!)
GeometryBase geo = original.Duplicate();
geo.Transform(xf);
// Compose transforms
Transform combined = rot * move; // applied right-to-left: move then rot
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 330 lines · 151 tokens per session scan A 38e165c82278
rhinocommon-geometry is a skill published in the GitHub repository bcshih/rhino-dev-skills (1 stars, last pushed 2mo ago), licensed MIT. It adds 151 tokens to every session and 2,811 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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