mutation-night-watch

mutation-night-watch is a skill for Claude Code from bdfinst/agentic-dev-team. It costs 93 tokens per session (1,919 once invoked), scanned A, original, MIT.

An unattended overnight process that runs mutation testing and produces a report without using an AI model. Mutation testing changes code deliberately to check whether tests detect the changes.

In plain words
What is it for?
Use it to schedule nightly mutation scans, measure mutation scores, and hand the next-morning report to a workflow that fixes surviving mutations.
Why use it?
It provides a test-quality baseline while you are away, without generating tests, making commits, or paying for model calls.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the dev-team plugin — 98 skills, 54 agents, 4 hooks shipped together

Good fit Use it to schedule nightly mutation scans, measure mutation scores, and hand the next-morning report to a workflow that fixes surviving mutations.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add bdfinst/agentic-dev-team
Claude Code
/plugin install dev-team

Made for: Claude Code.

Or install dev-team, the plugin that ships this one along with the rest of its 98 skills, 54 agents, 4 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mutation-night-watch

README.md
[![agentmods](https://agentmods.dev/badge/skills/bdfinst/agentic-dev-team/mutation-night-watch/github.svg)](https://agentmods.dev/skills/bdfinst/agentic-dev-team/mutation-night-watch)
Your own site
<a href="https://agentmods.dev/skills/bdfinst/agentic-dev-team/mutation-night-watch"><img src="https://agentmods.dev/badge/skills/bdfinst/agentic-dev-team/mutation-night-watch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mutation-night-watch

Your own site · 80×15
<a href="https://agentmods.dev/skills/bdfinst/agentic-dev-team/mutation-night-watch"><img src="https://agentmods.dev/badge/skills/bdfinst/agentic-dev-team/mutation-night-watch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,919 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.01919
Opus 5.5 $0.00037 $0.00768
Sonnet 5.5 $0.00019 $0.00384
Haiku 4.5 $0.00009 $0.00192

Measured 1mo ago against content hash da101450ec0a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mutation-night-watch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/dev-team/skills/mutation-night-watch/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mutation Night-Watch

Role: worker. Launches and schedules a report-only measurement run. It never generates a test, never invokes an LLM, and never commits — that is the mutation-kill agent's job, the next morning, reading this skill's output.

Naming note. The skill is named mutation-night-watch; its underlying scripts, output directory (reports/mutation-nightwatch/), and launchd label use mutation_nightwatch/mutation-nightwatch — this is an intentional, stable naming split; do not rename the on-disk paths without a migration plan (#1856).

Why this exists, and how it differs from mutation-kill

mutation-kill already has two modes: interactive (an agent generates tests turn by turn) and --headless (unattended, but every round still shells out to claude --print — LLM cost and API availability are both in the loop). Neither mode is meant to run overnight with nobody watching: a multi-hour unattended claude --print loop is expensive and, on a flaky network, silently stalls.

Night-watch is a third, LLM-free mode: measurement only. It runs the real mutation tool for each detected stack, scores the result with the same mutation_report.py the rest of the mutation-testing skill family uses, and writes the result where mutation-kill (or a human) picks it up the next day. It does not replace mutation-kill's fixing modes — see mutation-testing/SKILL.md for those.

Constraints

  • Report-only. Never generation. The script (../mutation-testing/scripts/mutation_nightwatch.py) has no code path that shells to an LLM. If a stack's tool run mutates a survivor count, that is the mutation tool itself running normally — nothing here writes a test.
  • Mechanical repair only, never code. Before measuring, the script runs each stack's package-pin-sync step (npm ci when node_modules is missing, dotnet restore) so a stale dependency tree doesn't fail the whole run on a mechanical break. It never edits a production or test file, and never commits — see the script's mechanical_repair.
  • Detected-but-unscored stacks are reported, not guessed. pitest (Java) and go-mutesting (Go) are detected but have no mutation_report.py parser yet; they show up in the summary as skipped_no_parser, never a fabricated score.
  • Always confirm scope before scheduling a recurring run. A single ad hoc --detach launch needs no extra confirmation beyond what the user already asked for; wiring a scheduler entry (Task Scheduler / launchd / cron) that runs unattended on a recurring cadence is a standing change to the user's machine — confirm the schedule and scope before writing the scheduler config.

Read the full file on GitHub · 148 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 148 lines · 93 tokens per session scan A da101450ec0a

Subscribe to this mod's changes

mutation-night-watch is a skill published in the GitHub repository bdfinst/agentic-dev-team (295 stars, last pushed 4d ago), licensed MIT. It adds 93 tokens to every session and 1,919 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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