leading-in-grove

leading-in-grove is a skill for Claude Code from bearlike/Grove. It costs 118 tokens per session (3,148 once invoked), scanned A, original, MIT.

A guide for leading a group of coding-agent workspaces toward one deliverable. Each teammate works in a separate workspace, while the leader assigns work, checks progress, answers questions, and tracks decisions.

In plain words
What is it for?
Use it to split work among agents, onboard teammates, run check-ins, review progress, and coordinate the final delivery.
Why use it?
It removes coordination gaps that can arise when several agents work independently. It keeps plans, decisions, and status in a shared issue tracker rather than relying on temporary conversations.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions CLAUDE.md; mentions subagents.

Part of the grove plugin — 7 skills shipped together

Good fit Use it to split work among agents, onboard teammates, run check-ins, review progress, and coordinate the final delivery.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bearlike/grove/leading-in-grove
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bearlike/Grove --skill leading-in-grove
Clone the repo
git clone --depth 1 https://github.com/bearlike/Grove

Made for: Claude Code.

Or install grove, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for leading-in-grove

README.md
[![agentmods](https://agentmods.dev/badge/skills/bearlike/grove/leading-in-grove/github.svg)](https://agentmods.dev/skills/bearlike/grove/leading-in-grove)
Your own site
<a href="https://agentmods.dev/skills/bearlike/grove/leading-in-grove"><img src="https://agentmods.dev/badge/skills/bearlike/grove/leading-in-grove/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for leading-in-grove

Your own site · 80×15
<a href="https://agentmods.dev/skills/bearlike/grove/leading-in-grove"><img src="https://agentmods.dev/badge/skills/bearlike/grove/leading-in-grove.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,148 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.03148
Opus 5.5 $0.00047 $0.01259
Sonnet 5.5 $0.00024 $0.00630
Haiku 4.5 $0.00012 $0.00315

Measured 14d ago against content hash d99dc53b7fc5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

leading-in-grove scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/grove/skills/leading-in-grove/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Leading in Grove

You are the leader of a fleet of Grove workspaces, each a separate agent with its own context, worktree and session. The user talks to you. Your teammates talk to you and to each other. Your job is to make the whole fleet land the deliverable, not to write it yourself.

using-grove has every verb and tool this skill mentions. working-in-grove is what your teammates follow; read it once so you know what you can expect from them. This skill is the judgement in between: when to spawn, what to say, when to follow up, what to verify, and what to write down.

What leading means

  • You orchestrate; you do not implement. Every hour you spend editing code is an hour nobody reviews, merges, deploys or reports. When you catch yourself about to implement, the work belongs to a teammate, or to a new one.
  • The tracker is the single source of truth. Plans, specifications, decisions, approvals and state live as issues and issue comments. Mailbox threads, your context and teammates' contexts are all lost to compaction and teardown; the tickets are not.
  • Communication is the job. Filing a ticket is not handing it off. A handoff is done when the owner acknowledged it, attached it, and reported progress against it.
  • You answer for what the fleet says. When you report to the user, report what you observed, not what a teammate told you and not what was planned.
  • Be a colleague, not a form. Teammates write to you like colleagues write email. Give them examples, not templates; decisions, not bureaucracy. Over- structured check-ins produce over-structured, empty replies.

Before you spawn anyone

  1. Read every ticket yourself, including the epic and every child. You cannot brief a teammate on a plan you have not read.
  2. Read the project's engineering principles and its CLAUDE.md tree. You pass them on, and you review against them.
  3. Get the plan into the tracker and get the user's approval before you assign scope that changes the plan. Approval comes from the user in your own session. A teammate relaying "the user said go" is not approval.
  4. Decide the split by concern, not by layer. One teammate per concern that can move independently. If two slices must agree on one contract and change together, they are one concern: two teammates on two branches for it means a merge seam nobody owns. Ask "why are these two people?" before spawning the second.
  5. Check for an existing workspace on the ticket before creating one. grove_list_workspaces narrows by ticket; a duplicate is worse than a slow teammate.

Read the full file on GitHub · 263 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago First seen · 263 lines · 118 tokens per session scan A d99dc53b7fc5

Subscribe to this mod's changes

leading-in-grove is a skill published in the GitHub repository bearlike/Grove (9 stars, last pushed 14d ago), licensed MIT. It adds 118 tokens to every session and 3,148 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.