Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add beel-collab/presets.dev --skill rust-async-patternsgit clone --depth 1 https://github.com/beel-collab/presets.devWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/beel-collab/presets.dev/rust-async-patterns)<a href="https://agentmods.dev/skills/beel-collab/presets.dev/rust-async-patterns"><img src="https://agentmods.dev/badge/skills/beel-collab/presets.dev/rust-async-patterns.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00302 |
| Opus 5 | $0.00016 | $0.00151 |
| Sonnet 5 | $0.00007 | $0.00060 |
| Haiku 4.5 | $0.00003 | $0.00030 |
Grade A, and why
rust-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
86% identical to rust-async-patterns — 15 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Rust Async Patterns
Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.
Use this skill when
- Building async Rust applications
- Implementing concurrent network services
- Using Tokio for async I/O
- Handling async errors properly
- Debugging async code issues
- Optimizing async performance
Do not use this skill when
- The task is unrelated to rust async patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Resources
resources/implementation-playbook.mdfor detailed patterns and examples.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 43 lines · 33 tokens per session scan A a3e1e1048fb3
rust-async-patterns is a skill published in the GitHub repository beel-collab/presets.dev (2 stars, last pushed 4mo ago), licensed MIT. It adds 33 tokens to every session and 302 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to rust-async-patterns, differing in 15 lines, and is treated as a copy.
Other skills, from other repositories
rust-engineer
Acquire expert Rust developer specialisation in rust systems programming, memory safety, and zero-cost abstractions. Masters ownership patterns, async programming, and performance optimisation for mission-critical applications.
rust-development
You MUST activate this skill when working on Rust projects.
azure-eventhub-rust
Azure Event Hubs library for Rust. Send and receive events for streaming data ingestion and batch processing. Triggers: "event hubs rust", "ProducerClient rust", "ConsumerClient rust", "send event rust", "streaming rust", "eventhub rust".
bevy-ecs
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions…
swift-development
You MUST activate this skill when working on Swift projects.
rust-development
Idiomatisk Rust-utvikling med cargo, clippy, error handling, async/tokio, unsafe og testing.