rust-async-patterns

rust-async-patterns is a skill for Claude Code, Codex from beel-collab/presets.dev. It costs 33 tokens per session (302 once invoked), scanned A, a copy of rust-async-patterns, MIT.

A guide to asynchronous and concurrent programming in Rust with Tokio, a runtime for running tasks and asynchronous input/output. It covers tasks, channels, streams, errors, and concurrent services.

In plain words
What is it for?
Use it for async Rust applications, network services, async I/O, concurrent processing, and debugging or improving async code.
Why use it?
It helps structure work that happens at the same time and handle failures without making the code unreliable or difficult to follow.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for async Rust applications, network services, async I/O, concurrent processing, and debugging or improving async code.

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Install with agentmods
npx agentmods add skills/beel-collab/presets.dev/rust-async-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add beel-collab/presets.dev --skill rust-async-patterns
Clone the repo
git clone --depth 1 https://github.com/beel-collab/presets.dev

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rust-async-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/beel-collab/presets.dev/rust-async-patterns.svg)](https://agentmods.dev/skills/beel-collab/presets.dev/rust-async-patterns)
Your own site
<a href="https://agentmods.dev/skills/beel-collab/presets.dev/rust-async-patterns"><img src="https://agentmods.dev/badge/skills/beel-collab/presets.dev/rust-async-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 302 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00302
Opus 5 $0.00016 $0.00151
Sonnet 5 $0.00007 $0.00060
Haiku 4.5 $0.00003 $0.00030

Measured 4d ago against content hash a3e1e1048fb3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

rust-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to rust-async-patterns — 15 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

claude/skills/development/rust-async-patterns/SKILL.md · 43 lines

What it actually says

Rust Async Patterns

Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.

Use this skill when

  • Building async Rust applications
  • Implementing concurrent network services
  • Using Tokio for async I/O
  • Handling async errors properly
  • Debugging async code issues
  • Optimizing async performance

Do not use this skill when

  • The task is unrelated to rust async patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 43 lines · 33 tokens per session scan A a3e1e1048fb3

Subscribe to this mod's changes

rust-async-patterns is a skill published in the GitHub repository beel-collab/presets.dev (2 stars, last pushed 4mo ago), licensed MIT. It adds 33 tokens to every session and 302 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to rust-async-patterns, differing in 15 lines, and is treated as a copy.