swiftui-ui-patterns

swiftui-ui-patterns is a skill for Claude Code, Codex from beel-collab/presets.dev. It costs 18 tokens per session (1,598 once invoked), scanned A, a copy of swiftui-ui-patterns, MIT.

A guide to common SwiftUI patterns for navigation, sheets, asynchronous state, previews, and reusable screens. SwiftUI is Apple’s code-based framework for building app interfaces.

In plain words
What is it for?
Use it to create or refactor SwiftUI screens, set up tabs and navigation, present sheets, handle loading states, and build reusable interface components.
Why use it?
It helps keep screen flows and changing data organized while reusing components and following SwiftUI’s native state-handling approach.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or refactor SwiftUI screens, set up tabs and navigation, present sheets, handle loading states, and build reusable interface components.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/beel-collab/presets.dev/swiftui-ui-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add beel-collab/presets.dev --skill swiftui-ui-patterns
Clone the repo
git clone --depth 1 https://github.com/beel-collab/presets.dev

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for swiftui-ui-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/beel-collab/presets.dev/swiftui-ui-patterns.svg)](https://agentmods.dev/skills/beel-collab/presets.dev/swiftui-ui-patterns)
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<a href="https://agentmods.dev/skills/beel-collab/presets.dev/swiftui-ui-patterns"><img src="https://agentmods.dev/badge/skills/beel-collab/presets.dev/swiftui-ui-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,598 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.01598
Opus 5 $0.00009 $0.00799
Sonnet 5 $0.00004 $0.00320
Haiku 4.5 $0.00002 $0.00160

Measured 4d ago against content hash 41884d457c2e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

swiftui-ui-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to swiftui-ui-patterns — 19 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

claude/skills/mobile/swiftui-ui-patterns/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SwiftUI UI Patterns

Quick start

When to Use

  • When creating or refactoring SwiftUI screens, flows, or reusable UI components.
  • When you need guidance on navigation, sheets, async state, previews, or component patterns.

Choose a track based on your goal:

Existing project

  • Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed).
  • Find a nearby example in the repo with rg "TabView\(" or similar, then read the closest SwiftUI view.
  • Apply local conventions: prefer SwiftUI-native state, keep state local when possible, and use environment injection for shared dependencies.
  • Choose the relevant component reference from references/components-index.md and follow its guidance.
  • If the interaction reveals secondary content by dragging or scrolling the primary content away, read references/scroll-reveal.md before implementing gestures manually.
  • Build the view with small, focused subviews and SwiftUI-native data flow.

New project scaffolding

  • Start with references/app-wiring.md to wire TabView + NavigationStack + sheets.
  • Add a minimal AppTab and RouterPath based on the provided skeletons.
  • Choose the next component reference based on the UI you need first (TabView, NavigationStack, Sheets).
  • Expand the route and sheet enums as new screens are added.

General rules to follow

  • Use modern SwiftUI state (@State, @Binding, @Observable, @Environment) and avoid unnecessary view models.
  • If the deployment target includes iOS 16 or earlier and cannot use the Observation API introduced in iOS 17, fall back to ObservableObject with @StateObject for root ownership, @ObservedObject for injected observation, and @EnvironmentObject only for truly shared app-level state.
  • Prefer composition; keep views small and focused.
  • Use async/await with .task and explicit loading/error states. For restart, cancellation, and debouncing guidance, read references/async-state.md.
  • Keep shared app services in @Environment, but prefer explicit initializer injection for feature-local dependencies and models. For root wiring patterns, read references/app-wiring.md.
  • Prefer the newest SwiftUI API that fits the deployment target and call out the minimum OS whenever a pattern depends on it.
  • Maintain existing legacy patterns only when editing legacy files.
  • Follow the project's formatter and style guide.
  • Sheets: Prefer .sheet(item:) over .sheet(isPresented:) when state represents a selected model. Avoid if let inside a sheet body. Sheets should own their actions and call dismiss() internally instead of forwarding onCancel/onConfirm closures.
  • Scroll-driven reveals: Prefer deriving a normalized progress value from scroll offset and driving the visual state from that single source of truth. Avoid parallel gesture state machines unless scroll alone cannot express the interaction.

Read the full file on GitHub · 109 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 109 lines · 18 tokens per session scan A 41884d457c2e

Subscribe to this mod's changes

swiftui-ui-patterns is a skill published in the GitHub repository beel-collab/presets.dev (2 stars, last pushed 4mo ago), licensed MIT. It adds 18 tokens to every session and 1,598 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to swiftui-ui-patterns, differing in 19 lines, and is treated as a copy.