nle-export

nle-export is a skill for Claude Code from Belagum/promptcut. It costs 118 tokens per session (3,418 once invoked), scanned A, original, MIT.

A video-editing export tool for Adobe Premiere Pro, DaVinci Resolve and VEGAS Pro. It turns a PromptCut storyboard or timeline into an editable project with media, timing, effects, audio, titles, markers and subtitles.

In plain words
What is it for?
Use it to hand a PromptCut plan or timeline to one of those editors for further editing, including subtitle and overlay files.
Why use it?
It avoids rebuilding a generated video's timeline by hand in your preferred editor.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the promptcut plugin — 3 skills, 8 commands shipped together

Good fit Use it to hand a PromptCut plan or timeline to one of those editors for further editing, including subtitle and overlay files.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add Belagum/promptcut
Claude Code
/plugin install promptcut

Made for: Claude Code.

Or install promptcut, the plugin that ships this one along with the rest of its 3 skills, 8 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nle-export

README.md
[![agentmods](https://agentmods.dev/badge/skills/belagum/promptcut/nle-export.svg)](https://agentmods.dev/skills/belagum/promptcut/nle-export)
Your own site
<a href="https://agentmods.dev/skills/belagum/promptcut/nle-export"><img src="https://agentmods.dev/badge/skills/belagum/promptcut/nle-export.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,418 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.03418
Opus 5 $0.00059 $0.01709
Sonnet 5 $0.00024 $0.00684
Haiku 4.5 $0.00012 $0.00342

Measured 8d ago against content hash 76ade0a9984e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

nle-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/promptcut/skills/nle-export/SKILL.md · 213 lines

How it starts

The opening of the file, as written. The whole thing — 213 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Editor hand-off: Premiere Pro, DaVinci Resolve, VEGAS Pro

PromptCut renders the mp4 itself; this skill instead writes a project the person finishes in their own editor. One command, three targets, one shared model:

plan.json ──build──▶ media + timing ──nle-from-plan──▶ export/timeline.json ──▶ .premiere.xml
                                                                             ├─▶ .resolve.xml
                                                                             └─▶ .vegas.cs + .vegas.xml

Everything lands in <plan>_build/export/ (or --out DIR): the xml/cs files, timeline.json (the neutral model, editable by hand), subs.srt, overlays/*.png (title cards). Media is referenced by absolute path from <plan>_build/img|audio, nothing is copied - keep that folder where it is or relink after moving.

Commands

python "${CLAUDE_PLUGIN_ROOT}/scripts/promptcut.py" nle-from-plan --plan plan.json --target premiere|resolve|vegas|all
    [--use-clips] [--no-transitions] [--name X] [--out DIR] [--run] [--timeline-only]
python "${CLAUDE_PLUGIN_ROOT}/scripts/promptcut.py" nle-build --spec timeline.json --target ... [--out DIR] [--run]
  • nle-from-plan needs the media from a previous build (the real one or --fake); it never generates media itself. Without a build it reports gaps.
  • --use-clips places the rendered per-shot clips (clips/*.mp4, motion baked in) instead of stills with keyframes. Exact same look as the mp4, nothing to calibrate, but the motion is no longer editable. Requires a finished build.
  • --no-transitions gives hard cuts. Default: the plan's transitions become Cross Dissolves (any xfade name maps to a dissolve).
  • --run (VEGAS only) starts VEGAS Pro with the generated script; the project builds itself and is saved as <name>.veg next to the script.
  • --target all writes every editor's files at once - cheap, do it when unsure which editor the person will open.
  • doctor lists installed editors under nle. config --set vegas_exe=... when VEGAS is not auto-detected for --run.

Read the full file on GitHub · 213 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 213 lines · 118 tokens per session scan A 76ade0a9984e

Subscribe to this mod's changes

nle-export is a skill published in the GitHub repository Belagum/promptcut (1 stars, last pushed 11d ago), licensed MIT. It adds 118 tokens to every session and 3,418 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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