online-resource-scheduling

online-resource-scheduling is a skill for Claude Code, Codex from benchflow-ai/skillsbench. It costs 27 tokens per session (617 once invoked), scanned A, original, Apache-2.0.

A method for assigning incoming work to limited resources when future requests are unknown.

In plain words
What is it for?
Use it to rank pending work, compare available actions, assign or defer jobs, update temporary resource state, and verify the final schedule.
Why use it?
It provides a repeatable way to choose feasible assignments while considering resource use, costs, and priorities.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to rank pending work, compare available actions, assign or defer jobs, update temporary resource state, and verify the final schedule.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/benchflow-ai/skillsbench/online-resource-scheduling
About the project

SkillsBench is a benchmark for measuring how effectively AI agents use modular skills—folders containing instructions, scripts, and resources—to complete specialized tasks. It helps researchers and developers evaluate both skill quality and agent behavior, including tasks that require combining multiple skills. The catalogue’s skills and instructions are evaluated as part of this workflow.

benchflow-ai/skillsbench · 1,764 stars · on GitHub · skillsbench.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add benchflow-ai/skillsbench --skill online-resource-scheduling
Clone the repo
git clone --depth 1 https://github.com/benchflow-ai/skillsbench

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for online-resource-scheduling

README.md
[![agentmods](https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/online-resource-scheduling/github.svg)](https://agentmods.dev/skills/benchflow-ai/skillsbench/online-resource-scheduling)
Your own site
<a href="https://agentmods.dev/skills/benchflow-ai/skillsbench/online-resource-scheduling"><img src="https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/online-resource-scheduling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for online-resource-scheduling

Your own site · 80×15
<a href="https://agentmods.dev/skills/benchflow-ai/skillsbench/online-resource-scheduling"><img src="https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/online-resource-scheduling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 617 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00617
Opus 5 $0.00014 $0.00309
Sonnet 5 $0.00005 $0.00123
Haiku 4.5 $0.00003 $0.00062

Measured 12d ago against content hash 2647b051615a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

online-resource-scheduling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

tasks-extra/gpu-cluster-online-scheduling/environment/skills/online-resource-scheduling/SKILL.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Online Resource Scheduling

Use this skill to build online schedulers that make deterministic decisions from the current observation only.

Core Workflow

Convert each observation into a temporary state, rank pending work, score feasible actions by weighted marginal cost, update the temporary state immediately, then replay the final action list before returning it.

actions = []
temporary_state = copy_resources(observation)

for item in ranked_pending_items(observation):
  candidates = enumerate_feasible_actions(item, temporary_state)
  if not candidates:
    actions.append(defer_or_reject(item))
    continue

  scored = []
  for action in candidates:
    deltas = estimate_objective_deltas(action, temporary_state)
    score = sum(weights[k] * deltas[k] for k in deltas)
    scored.append((score, stable_tie_break(action), action))

  chosen = min(scored)[-1]
  actions.append(chosen)
  apply(chosen, temporary_state)

validate(actions, observation)
return actions

Weighted Marginal Scoring

When a task provides objective weights, use them to compare feasible actions. Avoid fixed rules such as "always first-fit", "always minimize fragmentation", or "always use the tightest slot". Those can be wrong when another objective component has a larger weighted effect.

Suggested generic workflow:

  1. Read visible objective weights.
  2. For each pending item, enumerate feasible actions.
  3. For each feasible action, estimate the change in each objective component.
  4. Compute weighted_marginal_score.
  5. Choose the feasible action with the lowest score.
  6. Apply the action to temporary state before scoring later actions.
weighted_marginal_score =
  weight_1 * delta_component_1
+ weight_2 * delta_component_2
+ weight_3 * delta_component_3
+ ...
+ deterministic_tie_break

Feasibility remains a hard filter. Only score feasible actions. Useful components might include resource activation cost, residual-capacity cost, waiting or lateness cost, rejection or unserved-work cost, and fragmentation or stranded-capacity cost.

Read the full file on GitHub · 80 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 80 lines · 27 tokens per session scan A 2647b051615a

Subscribe to this mod's changes

online-resource-scheduling is a skill published in the GitHub repository benchflow-ai/skillsbench (1,764 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 27 tokens to every session and 617 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.