text-to-speech

text-to-speech is a skill for Claude Code, Codex from benchflow-ai/skillsbench. It costs 26 tokens per session (549 once invoked), scanned A, original, Apache-2.0.

A guide to preparing text-to-speech audio, which is computer-generated spoken audio, for use in videos. It covers cleanup, volume consistency, segment boundaries, and export settings.

In plain words
What is it for?
Use it to clean speech segments, normalize their loudness, add short fades, check sample rates, and prepare audio for video delivery.
Why use it?
Raw generated speech can contain clicks, unwanted low or high frequencies, uneven loudness, or unsuitable audio settings.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to clean speech segments, normalize their loudness, add short fades, check sample rates, and prepare audio for video delivery.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/benchflow-ai/skillsbench/text-to-speech
About the project

SkillsBench is a benchmark for measuring how effectively AI agents use modular skills—folders containing instructions, scripts, and resources—to complete specialized tasks. It helps researchers and developers evaluate both skill quality and agent behavior, including tasks that require combining multiple skills. The catalogue’s skills and instructions are evaluated as part of this workflow.

benchflow-ai/skillsbench · 1,764 stars · on GitHub · skillsbench.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add benchflow-ai/skillsbench --skill text-to-speech
Clone the repo
git clone --depth 1 https://github.com/benchflow-ai/skillsbench

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for text-to-speech

README.md
[![agentmods](https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/text-to-speech/github.svg)](https://agentmods.dev/skills/benchflow-ai/skillsbench/text-to-speech)
Your own site
<a href="https://agentmods.dev/skills/benchflow-ai/skillsbench/text-to-speech"><img src="https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/text-to-speech/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for text-to-speech

Your own site · 80×15
<a href="https://agentmods.dev/skills/benchflow-ai/skillsbench/text-to-speech"><img src="https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/text-to-speech.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 549 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00549
Opus 5 $0.00013 $0.00275
Sonnet 5 $0.00005 $0.00110
Haiku 4.5 $0.00003 $0.00055

Measured 8d ago against content hash 91e8f7dc19ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

text-to-speech scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

tasks/multilingual-video-dubbing/environment/skills/text-to-speech/SKILL.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SKILL: TTS Audio Mastering

This skill focuses on producing clean, consistent, and delivery-ready TTS audio for video tasks. It covers speech cleanup, loudness normalization, segment boundaries, and export specs.

1. TTS Engine & Output Basics

Choose a TTS engine based on deployment constraints and quality needs:

  • Neural offline (e.g., Kokoro): stable, high quality, no network dependency.
  • Cloud TTS (e.g., Edge-TTS / OpenAI TTS): convenient, higher naturalness but network-dependent.
  • Formant TTS (e.g., espeak-ng): for prototyping only; often less natural.

Key rule: Always confirm the native sample rate of the generated audio before resampling for video delivery.


2. Speech Cleanup (Per Segment)

Apply lightweight processing to avoid common artifacts:

  • Rumble/DC removal: high-pass filter around 20 Hz
  • Harshness control: optional low-pass around 16 kHz (helps remove digital fizz)
  • Click/pop prevention: short fades at boundaries (e.g., 50 ms fade-in and fade-out)

Recommended FFmpeg pattern (example):

  • Add filters in a single chain, and keep them consistent across segments.

3. Loudness Normalization

Target loudness depends on the benchmark/task spec. A common target is ITU-R BS.1770 loudness measurement:

  • Integrated loudness: -23 LUFS
  • True peak: around -1.5 dBTP
  • LRA: around 11 (optional)

Recommended workflow:

  1. Measure loudness using FFmpeg ebur128 (or equivalent meter).
  2. Apply normalization (e.g., loudnorm) as the final step after cleanup and timing edits.
  3. If you adjust tempo/duration after normalization, re-normalize again.

4. Timing & Segment Boundary Handling

When stitching segment-level TTS into a full track:

  • Match each segment to its target window as closely as possible.
  • If a segment is shorter than its window, pad with silence.
  • If a segment is longer, use gentle duration control (small speed change) or truncate carefully.
  • Always apply boundary fades after padding/trimming to avoid clicks.

Read the full file on GitHub · 63 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 63 lines · 26 tokens per session scan A 91e8f7dc19ff

Subscribe to this mod's changes

text-to-speech is a skill published in the GitHub repository benchflow-ai/skillsbench (1,764 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 26 tokens to every session and 549 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.