attack-tree-construction

attack-tree-construction is a skill for Claude Code, Codex from benjaminasterA/antigravity-awesome-skills. It costs 31 tokens per session (256 once invoked), scanned A, a copy of attack-tree-construction, MIT.

A method for drawing an attack tree: a diagram that breaks an attacker’s main goal into smaller ways to achieve it. It records how branches connect, along with factors such as effort, time, skill, and how noticeable each step may be.

In plain words
What is it for?
It is for modeling attack scenarios, finding defense gaps, comparing security priorities, planning authorized assessments, and explaining risks to stakeholders.
Why use it?
It makes complex security risks easier to examine and shows where existing defenses may fail. Teams can use it to focus testing and protection work on the most important paths.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for modeling attack scenarios, finding defense gaps, comparing security priorities, planning authorized assessments, and explaining risks to stakeholders.

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Install with agentmods
npx agentmods add skills/benjaminastera/antigravity-awesome-skills/attack-tree-construction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add benjaminasterA/antigravity-awesome-skills --skill attack-tree-construction
Clone the repo
git clone --depth 1 https://github.com/benjaminasterA/antigravity-awesome-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for attack-tree-construction

README.md
[![agentmods](https://agentmods.dev/badge/skills/benjaminastera/antigravity-awesome-skills/attack-tree-construction/github.svg)](https://agentmods.dev/skills/benjaminastera/antigravity-awesome-skills/attack-tree-construction)
Your own site
<a href="https://agentmods.dev/skills/benjaminastera/antigravity-awesome-skills/attack-tree-construction"><img src="https://agentmods.dev/badge/skills/benjaminastera/antigravity-awesome-skills/attack-tree-construction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for attack-tree-construction

Your own site · 80×15
<a href="https://agentmods.dev/skills/benjaminastera/antigravity-awesome-skills/attack-tree-construction"><img src="https://agentmods.dev/badge/skills/benjaminastera/antigravity-awesome-skills/attack-tree-construction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 256 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00256
Opus 5 $0.00015 $0.00128
Sonnet 5 $0.00006 $0.00051
Haiku 4.5 $0.00003 $0.00026

Measured 9d ago against content hash d7969575c6ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

attack-tree-construction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to attack-tree-construction — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/attack-tree-construction/SKILL.md · 41 lines

What it actually says

Attack Tree Construction

Systematic attack path visualization and analysis.

Use this skill when

  • Visualizing complex attack scenarios
  • Identifying defense gaps and priorities
  • Communicating risks to stakeholders
  • Planning defensive investments or test scopes

Do not use this skill when

  • You lack authorization or a defined scope to model the system
  • The task is a general risk review without attack-path modeling
  • The request is unrelated to security assessment or design

Instructions

  • Confirm scope, assets, and the attacker goal for the root node.
  • Decompose into sub-goals with AND/OR structure.
  • Annotate leaves with cost, skill, time, and detectability.
  • Map mitigations per branch and prioritize high-impact paths.
  • If detailed templates are required, open resources/implementation-playbook.md.

Safety

  • Share attack trees only with authorized stakeholders.
  • Avoid including sensitive exploit details unless required.

Resources

  • resources/implementation-playbook.md for detailed patterns, templates, and examples.
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 41 lines · 31 tokens per session scan A d7969575c6ea

Subscribe to this mod's changes

attack-tree-construction is a skill published in the GitHub repository benjaminasterA/antigravity-awesome-skills (256 stars, last pushed today), licensed MIT. It adds 31 tokens to every session and 256 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to attack-tree-construction, differing in 4 lines, and is treated as a copy.

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