engine-video

engine-video is a skill for Claude Code, Codex from benyki/gtm-engine. It costs 81 tokens per session (5,428 once invoked), scanned A, original, MIT.

A workflow for planning, producing, and rendering short vertical videos as MP4 files for formats such as Reels, TikTok, and Shorts.

In plain words
What is it for?
Use it to turn an idea or source material into a 9:16 short video, add voice and visuals, render it, and record the result.
Why use it?
It brings scripting, voiceover, footage, visual styling, music, rendering, and run logging into one process. This reduces the need to coordinate separate video tools and steps.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to turn an idea or source material into a 9:16 short video, add voice and visuals, render it, and record the result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/benyki/gtm-engine/engine-video
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add benyki/gtm-engine --skill engine-video
Clone the repo
git clone --depth 1 https://github.com/benyki/gtm-engine

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for engine-video

README.md
[![agentmods](https://agentmods.dev/badge/skills/benyki/gtm-engine/engine-video/github.svg)](https://agentmods.dev/skills/benyki/gtm-engine/engine-video)
Your own site
<a href="https://agentmods.dev/skills/benyki/gtm-engine/engine-video"><img src="https://agentmods.dev/badge/skills/benyki/gtm-engine/engine-video/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for engine-video

Your own site · 80×15
<a href="https://agentmods.dev/skills/benyki/gtm-engine/engine-video"><img src="https://agentmods.dev/badge/skills/benyki/gtm-engine/engine-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,428 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.05428
Opus 5.5 $0.00032 $0.02171
Sonnet 5.5 $0.00016 $0.01086
Haiku 4.5 $0.00008 $0.00543

Measured 1mo ago against content hash eab279886261, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

engine-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/combo_check.py, scripts/text_style.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engine-video/SKILL.md · 409 lines

How it starts

The opening of the file, as written. The whole thing — 409 lines — stays where its author put it; the contents beside it link to each section on GitHub.

engine-video

Script to rendered 9:16 mp4. The heaviest engine in the repo — it needs disk, keys and patience — so don't pick it as a first engine unless video is genuinely the channel.

This skill runs any engine folder of type video. The default folder is video/; paths below (templates/, runs/, inputs/) are inside it, while brand, accounts, keys and reusable footage/fonts/logos live in shared/ (shared/assets/ — any engine can use them).

Several video engines are the normal shape, one per format, each with its own templates, experiments and metric. Name them after the format they run:

Folder Format
video-app/ viral product
video-vibe/ viral vibe
video-info/ informative

All of them are type video — scaffold one with --merge --engine video-vibe:video, or copy a folder and empty its runs/ and reports/ (history belongs to the original). Running a single format? Keep the shipped video/ folder and ignore the rest. Render knobs (resolution, target_seconds, voice id) live in each folder's engine.json under video, so two video engines can render differently.

Paths in this file: shared/… means the gtm home (~/gtm by default, or $GTM_HOME); templates/, inputs/, runs/ and reports/ mean the engine folder you're running, wherever it lives. The scripts resolve both through ~/gtm/engines.json, so read them as names rather than literal paths.

Three formats, by default

Decide which one you're making before anything else — it sets the length, the footage, whether there's a voice, and how loud the music is. Full spec and the editorial rules for each: references/formats.md.

Length Voice Music Copy from
Viral product — 4s hook + ~12s of the product working ~16s usually none 50% examples/viral-app-demo.json
Viral vibe — one meditative clip, two lines of text, product named only in the caption 8–15s never 50% examples/viral-vibe.json
Informative — text content (an article, a dataset, a series) turned into something watchable 30–60s ElevenLabs 3% (optional) examples/informative-vocab.json, examples/informative-recap.json

Read the full file on GitHub · 409 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed eab279886261
  2. 2mo ago First seen · 409 lines · 81 tokens per session scan A 1c9eb106b877

Subscribe to this mod's changes

engine-video is a skill published in the GitHub repository benyki/gtm-engine (4 stars, last pushed 6d ago), licensed MIT. It adds 81 tokens to every session and 5,428 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

engine-video compared with skills from other repositories

engine-video next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
engine-videobenyki/gtm-engineSkill46d agoMITA81Claude Code, Codex
imagegenopenai/codexSkill134ktodayApache-2.0A113Codex
playwright-climicrosoft/playwrightSkill99ktodayApache-2.0A19Claude Code
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79ktodayMITA200Claude Code, Codex
systematic-debuggingobra/superpowersSkill314k3d agoMITA21Claude Code
next-cache-components-adoptionvercel/next.jsSkill143kyesterdayMITA95Claude Code
next-partial-prefetching-adoptionvercel/next.jsSkill143kyesterdayMITA103Claude Code