levels

levels is a skill for Claude Code, Codex from bergside/awesome-design-skills. It costs 21 tokens per session (735 once invoked), scanned A, a copy of bold, MIT.

A design-system guide for creating clear interfaces that lead users toward a specific action. A design system is a shared set of visual and interaction rules for a product.

In plain words
What is it for?
Use it to define practical guidance for engineers and designers, including visual tokens, spacing, keyboard behavior, contrast, and interface writing.
Why use it?
It reduces uncertainty about layout, colors, typography, accessibility, and interaction states during design and implementation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to define practical guidance for engineers and designers, including visual tokens, spacing, keyboard behavior, contrast, and interface writing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bergside/awesome-design-skills/levels
About the project

Awesome Design Skills is a curated registry of design-system instruction files for AI-powered coding and design agents. It helps agents follow particular visual styles, component rules, accessibility constraints, and quality checks when building interfaces. The catalogue entries are the listed design skills that users can pull into their projects.

bergside/awesome-design-skills · 2,700 stars · on GitHub · typeui.sh

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bergside/awesome-design-skills --skill levels
Clone the repo
git clone --depth 1 https://github.com/bergside/awesome-design-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for levels

README.md
[![agentmods](https://agentmods.dev/badge/skills/bergside/awesome-design-skills/levels.svg)](https://agentmods.dev/skills/bergside/awesome-design-skills/levels)
Your own site
<a href="https://agentmods.dev/skills/bergside/awesome-design-skills/levels"><img src="https://agentmods.dev/badge/skills/bergside/awesome-design-skills/levels.svg" alt="Measured on agentmods" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 735 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 26 Apr 2026
  • Snyk pass 26 Apr 2026
How audits are shown
Origin 78% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00735
Opus 5 $0.00010 $0.00367
Sonnet 5 $0.00004 $0.00147
Haiku 4.5 $0.00002 $0.00073

Measured 8d ago against content hash 48618f1c1308, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

levels scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

78% identical to bold — 20 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/levels/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

levels Design System Skill (Universal)

Mission

You are an expert design-system guideline author for levels. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Levels design focuses on removing friction, building trust, and guiding users toward a specific action through clarity, psychology, and speed

Style Foundations

  • Visual style: modern, clean
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#27272A, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Read the full file on GitHub · 84 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 84 lines · 21 tokens per session scan A 48618f1c1308

Subscribe to this mod's changes

levels is a skill published in the GitHub repository bergside/awesome-design-skills (2,700 stars, last pushed 2mo ago), licensed MIT. It adds 21 tokens to every session and 735 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 78% identical to bold, differing in 20 lines, and is treated as a copy.