shadertoy

shadertoy is a skill for Claude Code from bfollington/terma. It costs 78 tokens per session (3,652 once invoked), scanned A, original, CC-BY-SA-4.0.

A guide for writing Shadertoy and GLSL ES fragment shaders, which are small programs that draw graphics in a web browser. It also covers WebGL shader code and procedural graphics generated by rules.

In plain words
What is it for?
Use it to write `.glsl` files, create browser-based visual effects, make generative art, and work with WebGL shaders.
Why use it?
It helps when you need shader syntax and common patterns without searching for them each time.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the tsal plugin — 8 skills shipped together

Good fit Use it to write .glsl files, create browser-based visual effects, make generative art, and work with WebGL shaders.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bfollington/terma/shadertoy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bfollington/terma --skill shadertoy
Clone the repo
git clone --depth 1 https://github.com/bfollington/terma

Made for: Claude Code.

Or install tsal, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shadertoy

README.md
[![agentmods](https://agentmods.dev/badge/skills/bfollington/terma/shadertoy/github.svg)](https://agentmods.dev/skills/bfollington/terma/shadertoy)
Your own site
<a href="https://agentmods.dev/skills/bfollington/terma/shadertoy"><img src="https://agentmods.dev/badge/skills/bfollington/terma/shadertoy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shadertoy

Your own site · 80×15
<a href="https://agentmods.dev/skills/bfollington/terma/shadertoy"><img src="https://agentmods.dev/badge/skills/bfollington/terma/shadertoy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,652 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 17 Feb 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.03652
Opus 5 $0.00039 $0.01826
Sonnet 5 $0.00016 $0.00730
Haiku 4.5 $0.00008 $0.00365

Measured 10d ago against content hash 76dea263ea04, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

shadertoy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/tsal/skills/shadertoy/SKILL.md · 408 lines

The source is not reproduced here

Licensed CC-BY-SA-4.0

The repository is licensed CC-BY-SA-4.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 408 lines · 78 tokens per session scan A 76dea263ea04

Subscribe to this mod's changes

shadertoy is a skill published in the GitHub repository bfollington/terma (51 stars, last pushed 10d ago), licensed CC-BY-SA-4.0. It adds 78 tokens to every session and 3,652 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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