motion-design

motion-design is a skill for Claude Code from bharat3645/The-Ideal-Harness. It costs 67 tokens per session (1,013 once invoked), scanned A, original, MIT.

A set of guidelines for deciding whether user-interface movement is needed and how it should behave, including CSS and JavaScript animations.

In plain words
What is it for?
Use it when creating, reviewing, or checking hover effects, page transitions, loading states, modal animations, and other interface movement.
Why use it?
It helps avoid distracting or excessive animation by judging motion according to the product and interaction context.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the ideal-harness plugin — 10 skills, 4 agents, 3 hooks, 5 MCP servers shipped together

Good fit Use it when creating, reviewing, or checking hover effects, page transitions, loading states, modal animations, and other interface movement.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bharat3645/the-ideal-harness/motion-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bharat3645/The-Ideal-Harness --skill motion-design
Clone the repo
git clone --depth 1 https://github.com/bharat3645/The-Ideal-Harness

Made for: Claude Code.

Or install ideal-harness, the plugin that ships this one along with the rest of its 10 skills, 4 agents, 3 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/bharat3645/the-ideal-harness/motion-design/github.svg)](https://agentmods.dev/skills/bharat3645/the-ideal-harness/motion-design)
Your own site
<a href="https://agentmods.dev/skills/bharat3645/the-ideal-harness/motion-design"><img src="https://agentmods.dev/badge/skills/bharat3645/the-ideal-harness/motion-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/bharat3645/the-ideal-harness/motion-design"><img src="https://agentmods.dev/badge/skills/bharat3645/the-ideal-harness/motion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,013 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.01013
Opus 5 $0.00034 $0.00507
Sonnet 5 $0.00013 $0.00203
Haiku 4.5 $0.00007 $0.00101

Measured 11d ago against content hash d6ac2d8184d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-design/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion design

Static-visual taste (layout, color, type, spacing) is design-critique's job. This skill is the motion-specific fourth axis that skill doesn't cover: should this animate at all, and if so, how — adapted from kylezantos/design-motion-principles (MIT), which distills the publicly published work of three designers. The three-lens framing below is that skill's interpretation, named in tribute — not authored or endorsed by the designers themselves.

Step 0 — pick a mode

  • Create: "build", "animate this", "add a transition", "make it feel..." → write motion.
  • Audit: "review", "is this motion good", "check the animations" → evaluate existing motion.
  • Ambiguous → ask which, don't guess.

The three lenses — weight by context, don't apply one universally

Lens Question it asks Best for
Restraint & speed (Emil Kowalski's public work — Linear, ex-Vercel) "Should this animate at all?" Productivity tools, high-frequency interactions
Production polish (Jakub Krehel's public work) "Is this subtle enough for production?" Shipped consumer apps, professional refinement
Creative experimentation (Jhey Tompkins's public work) "What could this become?" Portfolios, kids' apps, marketing delight moments

A SaaS dashboard should default restraint-primary, polish-secondary, experimentation only for empty states. A kids' app inverts that — polish and delight lead, restraint only for high-frequency in-game interactions. State which lens leads before writing or judging a single animation; the same modal deserves a different verdict in each context.

The frequency gate (the one rule that's closer to universal)

Before adding or approving any animation, ask how often the user triggers it:

Frequency Recommendation
Rare (monthly) Delightful, expressive motion welcome
Occasional (daily) Subtle, fast
Frequent (100s/day) No animation, or an instant transition
Keyboard-initiated Never animate

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 82 lines · 67 tokens per session scan A d6ac2d8184d8

Subscribe to this mod's changes

motion-design is a skill published in the GitHub repository bharat3645/The-Ideal-Harness (5 stars, last pushed yesterday), licensed MIT. It adds 67 tokens to every session and 1,013 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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