scene-construction

scene-construction is a skill for Claude Code, Codex from BingHanOfUESTC/open_agent_team. It costs 29 tokens per session (574 once invoked), scanned A, original, MIT.

A guide to constructing fiction scenes, including how they begin, how dialogue carries meaning, and how events are paced and connected. It explains subtext, where characters imply more than they say.

In plain words
What is it for?
Use it to write or review scene openings, dialogue, beats, transitions, and the balance between action, information, and character revelation.
Why use it?
It helps avoid slow openings, flat conversations, and scenes that serve only one purpose. It gives writers practical ways to create movement, tension, and character information on the page.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to write or review scene openings, dialogue, beats, transitions, and the balance between action, information, and character revelation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/binghanofuestc/open_agent_team/scene-construction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add BingHanOfUESTC/open_agent_team --skill scene-construction
Clone the repo
git clone --depth 1 https://github.com/BingHanOfUESTC/open_agent_team

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene-construction

README.md
[![agentmods](https://agentmods.dev/badge/skills/binghanofuestc/open_agent_team/scene-construction/github.svg)](https://agentmods.dev/skills/binghanofuestc/open_agent_team/scene-construction)
Your own site
<a href="https://agentmods.dev/skills/binghanofuestc/open_agent_team/scene-construction"><img src="https://agentmods.dev/badge/skills/binghanofuestc/open_agent_team/scene-construction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene-construction

Your own site · 80×15
<a href="https://agentmods.dev/skills/binghanofuestc/open_agent_team/scene-construction"><img src="https://agentmods.dev/badge/skills/binghanofuestc/open_agent_team/scene-construction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 574 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00574
Opus 5 $0.00015 $0.00287
Sonnet 5 $0.00006 $0.00115
Haiku 4.5 $0.00003 $0.00057

Measured 8d ago against content hash 9c186c62d828, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

scene-construction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/story_team/skills/scene-construction/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scene Construction

How scenes work on the page: how to enter, how dialogue works, how to pace beats within and across scenes, how to transition. /prose-writing covers sentence-level immersion; /story-architecture covers what scenes do in the story.

Scene Entry

Open in the middle of something happening. A character mid-task, mid-conversation, or mid-thought gives the reader something to track immediately. Let them orient through action and context.

When the setting itself is the story beat, such as a character seeing a destroyed city for the first time or arriving somewhere that changes everything, the description carries narrative weight and earns the opening.

Dialogue

Dialogue does at least two things at once: advance the plot AND reveal character, or reveal character AND build tension, or build tension AND seed information. Single-purpose dialogue ("As you know, the reactor is on the third floor") feels flat because real conversation is never purely transactional.

Subtext. Characters rarely say exactly what they mean. They deflect, understate, change the subject, answer a different question than the one asked. The gap between what's said and what's meant is where characterization lives.

Voice differentiation. Each character should sound distinct enough that you could identify the speaker without dialogue tags. Vocabulary, sentence structure, speech patterns, what they choose to talk about.

Action beats over dialogue tags. "Said" is invisible; use it freely. Use action beats to show how something is said: "She set the cup down carefully. 'That's not what I meant.'"

Pacing

Alternate between high-tension and lower-tension beats within a scene. Sustained intensity becomes numbing. The quiet moment after the crisis is what gives the crisis weight.

Chapter-level: end on forward momentum: an unanswered question, a new complication, an emotional shift. Give the reader a reason to continue.

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 68 lines · 29 tokens per session scan A 9c186c62d828

Subscribe to this mod's changes

scene-construction is a skill published in the GitHub repository BingHanOfUESTC/open_agent_team (106 stars, last pushed 2mo ago), licensed MIT. It adds 29 tokens to every session and 574 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.