Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add BlackBeltTechnology/pi-agent-dashboard --skill effectcraftgit clone --depth 1 https://github.com/BlackBeltTechnology/pi-agent-dashboardWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/blackbelttechnology/pi-agent-dashboard/effectcraft)<a href="https://agentmods.dev/skills/blackbelttechnology/pi-agent-dashboard/effectcraft"><img src="https://agentmods.dev/badge/skills/blackbelttechnology/pi-agent-dashboard/effectcraft/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/blackbelttechnology/pi-agent-dashboard/effectcraft"><img src="https://agentmods.dev/badge/skills/blackbelttechnology/pi-agent-dashboard/effectcraft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00087 | $0.02393 |
| Opus 5.5 | $0.00035 | $0.00957 |
| Sonnet 5.5 | $0.00017 | $0.00479 |
| Haiku 4.5 | $0.00009 | $0.00239 |
Grade A, and why
effectcraft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.
EffectCraft — headless motion graphics
EffectCraft is ArtCraft's compositing/motion app (comps, layers, 731 commands, 300+ effects). pi-craft
provisions the headless effectcraft-cli on first use (no desktop app). Choosing between apps, the
discover → execute → save → verify loop, the hand-off formats and the MCP policy live in craft-studio
(an alpha overlay for FilmCraft is mov ProRes 4444 with rgba channels — this skill produces it).
What it is for / formats
Compositions of text, shapes, footage and effects with keyframes, expressions and text animation presets.
Project file: .ecproj. Renders h264 hevc av1 prores webm gif, image sequences png jpeg tiff exr, audio
wav aiff; a single still via render-frame (png). For finished video editing use FilmCraft, for a still
raster edit PhotoCraft.
CLI dialect
pi-craft effectcraft exec <args…> passes the arguments to effectcraft-cli.
Project flags come before the subcommand (--empty, --project F.ecproj, --save, --save-as F).
effectcraft-cli commands [--filter TEXT] [--enabled] [--json] # list ids; --json adds the parameter schema
effectcraft-cli exec <id> --params JSON # one command ("exec --list" = commands)
effectcraft-cli run <id> <json> [<id> <json> …] # several, in order (each id followed by its JSON)
effectcraft-cli script FILE.jsx [F.ecproj] | --eval CODE # After-Effects-style JS object model (project, comps, layers)
effectcraft-cli info | props <comp> <layer> [--flat] | get <comp> <layer> <path> [--time S] | set <comp> <layer> <path> <value> [--time S]
effectcraft-cli render [--comp C] --out FILE --format F [--prores 4444] [--channels rgb|rgba] [--resolution half] [--start S --end S]
effectcraft-cli render-frame [--comp C] --time S|--frame N [--max-side PX] --out F.png [--transparent]
<comp>: id or name,-= the active comp.<layer>: id,#n(index) or name. Property paths are slash paths fromprops --flat(e.g.transform/opacity,transform/position).runtakes JSON as the next argument, not--params:run comp.new '{…}' layer.newText '{…}'. Each command prints its result ({"comp":1},{"layer":2}) — keep ids for later steps.- Text animation presets:
layer.applyTextPreset '{"preset":"fadeUpCharacters"}'(alsotypewriter,blurIn,trackingIn,dropInLines, …); it applies to the last layer whenlayeris omitted. - Keyframes:
prop.addKey '{"layer":"Name","path":"transform/opacity","time":1,"value":100}'.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 137 lines · 87 tokens per session scan A bc5d2a13f0ce
effectcraft is a skill published in the GitHub repository BlackBeltTechnology/pi-agent-dashboard (319 stars, last pushed yesterday), licensed MIT. It adds 87 tokens to every session and 2,393 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-15.
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