fix-compile-errors

fix-compile-errors is a skill for Claude Code, Codex from blockmatic/basilic. It costs 27 tokens per session (131 once invoked), scanned A, original, MIT.

A compilation-error helper that examines compiler messages and suggests changes to make the code build successfully.

In plain words
What is it for?
Use it when a programming-language compiler rejects the code and you need help resolving the reported errors.
Why use it?
It helps turn a list of build errors into concrete fixes, reducing the time spent tracing compiler messages by hand.

Skill for Claude CodeCodex

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when a programming-language compiler rejects the code and you need help resolving the reported errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/blockmatic/basilic/fix-compile-errors
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add blockmatic/basilic --skill fix-compile-errors
Clone the repo
git clone --depth 1 https://github.com/blockmatic/basilic

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fix-compile-errors

README.md
[![agentmods](https://agentmods.dev/badge/skills/blockmatic/basilic/fix-compile-errors/github.svg)](https://agentmods.dev/skills/blockmatic/basilic/fix-compile-errors)
Your own site
<a href="https://agentmods.dev/skills/blockmatic/basilic/fix-compile-errors"><img src="https://agentmods.dev/badge/skills/blockmatic/basilic/fix-compile-errors/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fix-compile-errors

Your own site · 80×15
<a href="https://agentmods.dev/skills/blockmatic/basilic/fix-compile-errors"><img src="https://agentmods.dev/badge/skills/blockmatic/basilic/fix-compile-errors.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 131 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00131
Opus 5 $0.00014 $0.00066
Sonnet 5 $0.00005 $0.00026
Haiku 4.5 $0.00003 $0.00013

Measured 2d ago against content hash 2029f96f2c04, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

fix-compile-errors scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/workflow/fix-compile-errors/SKILL.md · 19 lines

What it actually says

Purpose

Analyze compilation errors and provide fixes to resolve all errors.

Steps

  1. Identify errors: Type mismatches/casting, missing imports/dependencies, syntax errors/malformed code, undefined variables/functions, configuration issues
  2. Fix each error: Identify root cause, provide corrected code, explain fix, verify all errors resolved

Completion

Read completion evidence before reporting completion.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +7 lines 2029f96f2c04
  2. 5d ago First seen · 12 lines · 27 tokens per session scan A 943ae1f1b10f

Subscribe to this mod's changes

fix-compile-errors is a skill published in the GitHub repository blockmatic/basilic (89 stars, last pushed today), licensed MIT. It adds 27 tokens to every session and 131 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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