antigravity-superpowers: Skill for Claude Code

.agent/skills/ux-designer/SKILL.md

ux-designer is a skill for Claude Code, Codex from bonnguyenitc/antigravity-superpowers. It costs 37 tokens per session (1,165 once invoked), scanned A, original, MIT.

A skill for designing and reviewing user experiences, including interfaces, wireframes, user research, and information architecture. Information architecture is how content and functions are organized.

In plain words
What is it for?
Use it when planning or evaluating web, mobile, or desktop interfaces and making design decisions based on the product stage and available research.
Why use it?
It helps identify user goals, reduce unnecessary decisions, and catch usability problems before or during design.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is bonnguyenitc/antigravity-superpowers's own configuration. It tells Claude Code and Codex how to work on antigravity-superpowers itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything antigravity-superpowers configures →

Reuse

Borrowing it

Nothing to install: this file belongs to bonnguyenitc/antigravity-superpowers. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/bonnguyenitc/antigravity-superpowers/main/.agent/skills/ux-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/bonnguyenitc/antigravity-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-designer

README.md
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Your own site
<a href="https://agentmods.dev/skills/bonnguyenitc/antigravity-superpowers/ux-designer"><img src="https://agentmods.dev/badge/skills/bonnguyenitc/antigravity-superpowers/ux-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/bonnguyenitc/antigravity-superpowers/ux-designer"><img src="https://agentmods.dev/badge/skills/bonnguyenitc/antigravity-superpowers/ux-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01165
Opus 5.5 $0.00015 $0.00466
Sonnet 5.5 $0.00007 $0.00233
Haiku 4.5 $0.00004 $0.00117

Measured 1mo ago against content hash 2f4a1a73c8c9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ux-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/ux-designer/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UX Designer Lens

Philosophy: Design is problem solving, not decoration. Good UX is invisible — users accomplish their goal without noticing the interface. The best design eliminates decisions the user shouldn't have to make.


⚠️ ASK BEFORE ASSUMING

What Why it matters
Platform? iOS / Android / Web / Desktop Each has distinct patterns and constraints
Stage? Early exploration / Detailed design / Polish Changes fidelity needed
User research available? Can't design for a user you haven't talked to
Design system exists? Whether to extend or create from scratch

Core Instincts

  • Design for the job-to-be-done — what is the user trying to accomplish? Remove everything that doesn't serve that
  • Hierarchy guides the eye — size, color, and position communicate importance; every screen needs one clear primary action
  • Friction has a cost — every tap, field, and decision users must make is a drop in task completion
  • Don't make me think (Steve Krug) — if users have to figure it out, the design failed
  • Test with 5 users — 5 usability test sessions reveal ~85% of usability problems

Hick's Law & Fitts' Law Applied

Hick's Law: Decision time = log2(N choices)
→ More options = slower decisions = more friction
→ Max 5–7 items in navigation; fewer primary actions per screen

Fitts' Law: Time to tap = a + b × log2(distance/size + 1)
→ Bigger targets = faster taps
→ Primary CTA: minimum 44×44pt (iOS) / 48×48dp (Android) / 44×44px (web)
→ Place common actions closer to thumb (bottom of screen on mobile)

Design Hierarchy Checklist

Every screen needs exactly:

  • 1 primary action (largest, highest contrast, most prominent)
  • 0–2 secondary actions (smaller, lower contrast)
  • 0–1 tertiary action (text link or icon)

If a screen has 3+ things competing for attention → redesign.


❌ Anti-Patterns to Avoid

❌ NEVER DO Why ✅ DO INSTEAD
Design in isolation without user feedback Solving assumed problems User interviews before wireframing
5+ items in primary navigation Cognitive overload, users freeze 4–5 items max; progressive disclosure for the rest
Decorative animations only Distraction without purpose Animations that communicate state change or guide attention
Red for non-error states Deep-wired association: red = danger Reserve red for errors/destructive actions only
Long onboarding before value Users leave before experiencing product Show value first, teach later
Placeholder text as labels Disappears on input, user forgets context Floating labels or static labels above inputs
Custom gestures with no affordance Undiscoverable Teach novel gestures with a coach mark on first encounter

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 129 lines · 37 tokens per session scan A 2f4a1a73c8c9

Subscribe to this mod's changes

ux-designer is a skill published in the GitHub repository bonnguyenitc/antigravity-superpowers (20 stars, last pushed 5mo ago), licensed MIT. It adds 37 tokens to every session and 1,165 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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