glass-dark-ui

glass-dark-ui is a skill for Claude Code, Codex from boraoztunc/skills. It costs 54 tokens per session (1,096 once invoked), scanned A, a copy of glass-dark-ui, Apache-2.0.

A set of CSS patterns for dark interfaces with frosted, partly transparent panels and glowing gradient borders. Glassmorphism is a visual style that uses blur and transparency to make surfaces look like frosted glass.

In plain words
What is it for?
Use it to build dark glass cards, hero sections, dashboards, modals, or other panels with blur, gradient borders, shadows, and glow.
Why use it?
It provides a defined way to create this appearance while keeping text contrast, focus states, and depth readable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build dark glass cards, hero sections, dashboards, modals, or other panels with blur, gradient borders, shadows, and glow.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/boraoztunc/skills/glass-dark-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add boraoztunc/skills --skill glass-dark-ui
Clone the repo
git clone --depth 1 https://github.com/boraoztunc/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for glass-dark-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/boraoztunc/skills/glass-dark-ui/github.svg)](https://agentmods.dev/skills/boraoztunc/skills/glass-dark-ui)
Your own site
<a href="https://agentmods.dev/skills/boraoztunc/skills/glass-dark-ui"><img src="https://agentmods.dev/badge/skills/boraoztunc/skills/glass-dark-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for glass-dark-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/boraoztunc/skills/glass-dark-ui"><img src="https://agentmods.dev/badge/skills/boraoztunc/skills/glass-dark-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,096 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01096
Opus 5 $0.00027 $0.00548
Sonnet 5 $0.00011 $0.00219
Haiku 4.5 $0.00005 $0.00110

Measured 11d ago against content hash 297da816a6a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

glass-dark-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to glass-dark-ui — 12 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

glass-dark-ui/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Glass Dark UI Skill

Use When

  • A dark interface needs frosted glass panels, blur shells, or gradient/glow borders.
  • You need the implementation — tokens, backdrop-filter recipe, masked gradient border, contrast floors — for a dark glass surface.

Choosing between the dark skills: use this one for the concrete CSS of a glass surface. Use visual-style-presets (dark-glass-workspace preset) when you need the whole page direction — layout shell, structural motif, accent discipline. Use visual-style-presets (dark-technical-framed) instead when the identity should come from frames and rails rather than blur, and mesh-gradient-dark-blue-clean when the background itself is an animated mesh field.

Workflow

  1. Confirm environment (HTML/CSS, Tailwind, or React) and target surface (hero, dashboard, modal, card).
  2. Define dark UI tokens first (background, glass fill, border glow, primary text, muted text).
  3. Build frosted panels with backdrop-filter, transparent dark fill, and subtle inner highlight.
  4. Apply the masked gradient border (.border-gradient::before) to key surfaces.
  5. Add restrained depth (shadow + glow) and clear hover/focus states.
  6. Validate contrast and mobile behavior before finalizing.

Base Tokens

Use these as defaults and tune per brand.

:root {
  --bg-0: #020617;
  --bg-1: #0b1220;
  --glass-fill: rgba(15, 23, 42, 0.45);
  --glass-fill-strong: rgba(15, 23, 42, 0.62);
  --text-main: #e2e8f0;
  --text-muted: #94a3b8;
  --accent: #60a5fa;
}

Glass Panel Pattern

.glass-panel {
  background: linear-gradient(180deg, rgba(255, 255, 255, 0.08), rgba(255, 255, 255, 0.02));
  background-color: var(--glass-fill);
  border-radius: 24px;
  box-shadow: 0 20px 48px rgba(2, 6, 23, 0.45), inset 0 1px 0 rgba(255, 255, 255, 0.12);
  backdrop-filter: blur(18px) saturate(140%);
  -webkit-backdrop-filter: blur(18px) saturate(140%);
}

Border Gradient Pattern

.border-gradient {
  position: relative;
}

.border-gradient::before {
  content: "";
  position: absolute;
  inset: 0;
  border-radius: inherit;
  padding: 1px;
  -webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
  -webkit-mask-composite: xor;
  mask-composite: exclude;
  background: linear-gradient(
    145deg,
    rgba(148, 163, 184, 0.28) 0%,
    rgba(96, 165, 250, 0.36) 45%,
    rgba(168, 85, 247, 0.3) 70%,
    rgba(148, 163, 184, 0.18) 100%
  );
  pointer-events: none;
}

Read the full file on GitHub · 104 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 104 lines · 54 tokens per session scan A 297da816a6a5

Subscribe to this mod's changes

glass-dark-ui is a skill published in the GitHub repository boraoztunc/skills (321 stars, last pushed 27d ago), licensed Apache-2.0. It adds 54 tokens to every session and 1,096 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to glass-dark-ui, differing in 12 lines, and is treated as a copy.

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