human-only-skills

human-only-skills is a skill for Claude Code from boshu2/agentops. It costs 47 tokens per session (666 once invoked), scanned A, original, Apache-2.0.

A guide to skills that must be started by a person when the runtime supports the relevant setting. It lists four such skills and explains when to use each.

In plain words
What is it for?
Use it to identify the right skill for creating persistent goals, collecting recurring evidence, reviewing existing verdicts, or finding repetitive operational work to automate.
Why use it?
It prevents you from expecting the model to start these skills automatically. It also explains what happens in runtimes that do not support the setting.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Codex.

Part of the agentops plugin — 55 skills, 2 agents, 1 hook shipped together

Good fit Use it to identify the right skill for creating persistent goals, collecting recurring evidence, reviewing existing verdicts, or finding repetitive operational work to automate.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/boshu2/agentops/human-only-skills
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add boshu2/agentops --skill human-only-skills
Clone the repo
git clone --depth 1 https://github.com/boshu2/agentops

Made for: Claude Code.

Or install agentops, the plugin that ships this one along with the rest of its 55 skills, 2 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for human-only-skills

README.md
[![agentmods](https://agentmods.dev/badge/skills/boshu2/agentops/human-only-skills.svg)](https://agentmods.dev/skills/boshu2/agentops/human-only-skills)
Your own site
<a href="https://agentmods.dev/skills/boshu2/agentops/human-only-skills"><img src="https://agentmods.dev/badge/skills/boshu2/agentops/human-only-skills.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 666 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00666
Opus 5 $0.00023 $0.00333
Sonnet 5 $0.00009 $0.00133
Haiku 4.5 $0.00005 $0.00067

Measured 8d ago against content hash 4208f75b3426, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

human-only-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

images/gemini/skills/human-only-skills/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Human-only skills

Four skills carry disable-model-invocation: true. In runtimes that honor that key, their descriptions stay out of the context window and the model cannot invoke them — a person types the command. In runtimes without the switch, the key is stripped at projection time and these remain ordinary advertised skills (see docs/contracts/codex-skill-api.md); the pointer below still tells a person which ones to run themselves. This skill names skills. It never invokes one.

The roster

Skill A person reaches for it when
craft-goal authoring or linting a persistent goal prompt meant to drive many bounded experiments toward one outcome — a standing artifact a person owns, not this session's intent
learn mining a collection of durable verdicts for recurring evidence, after the critical path, on purpose
postmortem testing one retrospective causal question against verdict evidence that already exists
toil-mining mining supplied usage history for repeated operational work worth automating

What they share: each is off the critical path, each is started deliberately rather than inferred from a task, and nothing else in the repository reaches for any of them.

When a model wants one

Say which skill applies and why, and stop. Reproducing the skill's procedure by hand defeats the point of removing it from model reach — the command exists so a person decides the timing.

Before adding a row

Model invocation is load-bearing whenever anything else reaches for the skill, so a skill joins this roster only after all four surfaces come back clean, with the evidence recorded:

  1. ao skills consumers <slug> and ao skills graph — declared dependencies and consumes edges.
  2. workflows/*.js — a workflow that dispatches the slug.
  3. Other skills' SKILL.md bodies — a "routes to <slug>" sentence or a See Also entry is a reach.
  4. evals/routing-probes/templates.json — an applicable entry means a probe measures whether the model routes there, which stripping makes unmeasurable rather than merely cheaper.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 70 lines · 47 tokens per session scan A 4208f75b3426

Subscribe to this mod's changes

human-only-skills is a skill published in the GitHub repository boshu2/agentops (433 stars, last pushed 2d ago), licensed Apache-2.0. It adds 47 tokens to every session and 666 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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