fleet-setup

fleet-setup is a skill for Claude Code from bradlay/claude-code-recipes. It costs 94 tokens per session (1,846 once invoked), scanned A, original, MIT.

A setup procedure for a multi-session coding-agent fleet with four separate roles: operator, leader, dispatcher, and workers. It defines their layout, models, names, and boundaries for supported runtimes.

In plain words
What is it for?
Use it to start a fleet, rebuild its control layout after a leadership handoff, or verify that a role pane and the required role boundaries exist.
Why use it?
It creates a clear structure for dividing agent work and reports when a runtime cannot keep those roles separate instead of silently combining them.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Claude Code; mentions Codex.

Part of the agent-fleet plugin — 8 skills shipped together

Good fit Use it to start a fleet, rebuild its control layout after a leadership handoff, or verify that a role pane and the required role boundaries exist.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bradlay/claude-code-recipes/fleet-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bradlay/claude-code-recipes --skill fleet-setup
Clone the repo
git clone --depth 1 https://github.com/bradlay/claude-code-recipes

Made for: Claude Code.

Or install agent-fleet, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fleet-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/bradlay/claude-code-recipes/fleet-setup/github.svg)](https://agentmods.dev/skills/bradlay/claude-code-recipes/fleet-setup)
Your own site
<a href="https://agentmods.dev/skills/bradlay/claude-code-recipes/fleet-setup"><img src="https://agentmods.dev/badge/skills/bradlay/claude-code-recipes/fleet-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fleet-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/bradlay/claude-code-recipes/fleet-setup"><img src="https://agentmods.dev/badge/skills/bradlay/claude-code-recipes/fleet-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,846 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01846
Opus 5.5 $0.00038 $0.00738
Sonnet 5.5 $0.00019 $0.00369
Haiku 4.5 $0.00009 $0.00185

Measured 13d ago against content hash dcab8f7fd4ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fleet-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agent-fleet/skills/fleet-setup/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fleet Setup

This skill is the single source of truth for the fleet structure contract. fleet-lead and fleet-sweep cite it rather than repeating its values, so the three cannot drift apart. When any of the three changes, review all three together.

The contract is runtime-neutral. The mechanics of a particular runtime live in adapter references:

  • references/herdr.md: sessions as panes and tabs in the Herdr terminal multiplexer (Claude Code or Codex sessions).
  • references/claude-code.md: Claude Code features the fleet relies on (Monitor, scheduled prompts, goals, hooks), including an optional hook pattern for enforcing role boundaries.
  • references/codex.md: a Codex native task tree, with a table mapping fleet operations to collaboration tools.
  • references/operator-surface.md: operator invariant 6, the decision option format, the operator goal, explicit model ids, and role-scoped launch flags.

If the chosen runtime cannot keep the four roles separate, report that as unsupported. Never merge roles silently to make the fleet fit.

The structure contract

Four tiers. Workers never share the coordinators' control surface.

Tier Name Model Placement Role in one line
operator fleet-operator <fast-model> control surface, top, full width Sole interactive channel to the human; relays directives to the leader and answers back
leader fleet-lead-<n> <coordinator-model> control surface, bottom left Coordinator: rulings, gates, go decisions, succession
dispatcher fleet-dispatcher-<n> <fast-model> control surface, bottom right Relay and execution lane: spawns and briefs workers, runs commit, push and deploy commands on gated work
worker descriptive unique name leader's choice by task own tab or own session, never the control surface Authors code, plans, docs, tests

Read the full file on GitHub · 148 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · +5 lines dcab8f7fd4ac
  2. 18d ago First seen · 143 lines · 94 tokens per session scan A 446f1444dfba

Subscribe to this mod's changes

fleet-setup is a skill published in the GitHub repository bradlay/claude-code-recipes (2 stars, last pushed 4d ago), licensed MIT. It adds 94 tokens to every session and 1,846 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-17.

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