squad: Skill for Claude Code

.squad/skills/economy-mode/SKILL.md

economy-mode is a skill for Claude Code, Codex from bradygaster/squad. It costs 22 tokens per session (1,292 once invoked), scanned A, original, MIT.

A setting and selection rule for choosing lower-cost AI models when economy mode is enabled. It affects automatic task-based model selection, while explicit model choices and persistent preferences remain in control.

In plain words
What is it for?
Use it when enabling or disabling economy mode through a session request, configuration file, or command-line flag.
Why use it?
It helps reduce session-wide model costs without changing choices the user made directly. It also makes the active cost-saving mode visible in agent acknowledgments.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is bradygaster/squad's own configuration. It tells Claude Code and Codex how to work on squad itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything squad configures →

About the project

bradygaster/squad is a tool that creates a human-directed team of AI development agents inside a project repository through GitHub Copilot. Developers use it to delegate work among persistent specialists such as frontend, backend, testing, and lead agents while retaining responsibility for decisions and review. The catalogue entries are the skills, agents, and instructions that define and coordinate those team members.

bradygaster/squad · 3,163 stars · on GitHub · bradygaster.github.io

Reuse

Borrowing it

Nothing to install: this file belongs to bradygaster/squad. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/bradygaster/squad/dev/.squad/skills/economy-mode/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/bradygaster/squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for economy-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/bradygaster/squad/economy-mode.svg)](https://agentmods.dev/skills/bradygaster/squad/economy-mode)
Your own site
<a href="https://agentmods.dev/skills/bradygaster/squad/economy-mode"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/economy-mode.svg" alt="Measured on agentmods" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,292 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.01292
Opus 5 $0.00011 $0.00646
Sonnet 5 $0.00004 $0.00258
Haiku 4.5 $0.00002 $0.00129

Measured 8d ago against content hash 5b7aee3204c9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

economy-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.squad/skills/economy-mode/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SCOPE

✅ THIS SKILL PRODUCES:

  • A modified Layer 3 model selection table applied when economy mode is active
  • economyMode: true written to .squad/config.json when activated persistently
  • Spawn acknowledgments with 💰 indicator when economy mode is active

❌ THIS SKILL DOES NOT PRODUCE:

  • Code, tests, or documentation
  • Cost reports or billing artifacts
  • Changes to Layer 0, Layer 1, or Layer 2 resolution (user intent always wins)

Context

Economy mode shifts Layer 3 (Task-Aware Auto-Selection) to lower-cost alternatives. It does NOT override persistent config (defaultModel, agentModelOverrides) or per-agent charter preferences — those represent explicit user intent and always take priority.

Use this skill when the user wants to reduce costs across an entire session or permanently, without manually specifying models for each agent.

Activation Methods

Method How
Session phrase "use economy mode", "save costs", "go cheap", "reduce costs"
Persistent config "economyMode": true in .squad/config.json
CLI flag squad --economy

Deactivation: "turn off economy mode", "disable economy mode", or remove economyMode from config.json.

Economy Model Selection Table

When economy mode is active, Layer 3 auto-selection uses this table instead of the normal defaults:

Task Output Normal Mode Economy Mode
Writing code (implementation, refactoring, bug fixes) gpt-5.6-terra gpt-5.6-luna
Writing prompts or agent designs gpt-5.6-terra gpt-5.6-luna
Docs, planning, triage, changelogs, mechanical ops gpt-5.6-luna gpt-5.6-luna
Visual/design work requiring image analysis gpt-5.6-sol gpt-5.6-terra
Architecture, code review, security audits gpt-5.6-sol gpt-5.6-terra
Scribe / logger / mechanical file ops gpt-5.6-luna gpt-5.6-luna

Prefer gpt-5.6-luna for all economy-mode tasks where cost is the priority.

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 116 lines · 22 tokens per session scan A 5b7aee3204c9

Subscribe to this mod's changes

economy-mode is a skill published in the GitHub repository bradygaster/squad (3,163 stars, last pushed today), licensed MIT. It adds 22 tokens to every session and 1,292 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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