humanizer

humanizer is a skill for Claude Code, Codex from bradygaster/squad. It costs 11 tokens per session (1,004 once invoked), scanned A, a copy of humanizer, MIT.

A writing guide for making replies to community issues and discussions sound warm, clear, and human.

In plain words
What is it for?
Drafting public replies that acknowledge the person, explain what is known, express uncertainty honestly, and end with a useful next step.
Why use it?
It prevents responses from sounding robotic, vague, overly formal, or aggressive.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Drafting public replies that acknowledge the person, explain what is known, express uncertainty honestly, and end with a useful next step.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bradygaster/squad/humanizer
About the project

bradygaster/squad is a tool that creates a human-directed team of AI development agents inside a project repository through GitHub Copilot. Developers use it to delegate work among persistent specialists such as frontend, backend, testing, and lead agents while retaining responsibility for decisions and review. The catalogue entries are the skills, agents, and instructions that define and coordinate those team members.

bradygaster/squad · 3,286 stars · on GitHub · bradygaster.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bradygaster/squad --skill humanizer
Clone the repo
git clone --depth 1 https://github.com/bradygaster/squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for humanizer

README.md
[![agentmods](https://agentmods.dev/badge/skills/bradygaster/squad/humanizer/github.svg)](https://agentmods.dev/skills/bradygaster/squad/humanizer)
Your own site
<a href="https://agentmods.dev/skills/bradygaster/squad/humanizer"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/humanizer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for humanizer

Your own site · 80×15
<a href="https://agentmods.dev/skills/bradygaster/squad/humanizer"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/humanizer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 11 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,004 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00011 $0.01004
Opus 5.5 $0.00004 $0.00402
Sonnet 5.5 $0.00002 $0.00201
Haiku 4.5 $0.00001 $0.00100

Measured 1mo ago against content hash de346c0eca0b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

humanizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to humanizer — 210 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.squad-templates/skills/humanizer/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Context

Use this skill whenever the communications owner drafts external-facing responses for issues or discussions.

  • Tone must be warm, helpful, and human-sounding — never robotic or corporate.
  • The repository's communication policy applies everywhere: Humanized tone is mandatory.
  • This applies to all external-facing content drafted by the communications owner in Phase 1 issues/discussions workflows.

Patterns

  1. Warm opening — Start with acknowledgment ("Thanks for reporting this", "Great question!")
  2. Active voice — "We're looking into this" not "This is being investigated"
  3. Second person — Address the person directly ("you" not "the user")
  4. Conversational connectors — "That said...", "Here's what we found...", "Quick note:"
  5. Specific, not vague — "This affects the casting module in v0.8.x" not "We are aware of issues"
  6. Empathy markers — "I can see how that would be frustrating", "Good catch!"
  7. Action-oriented closes — "Let us know if that helps!" not "Please advise if further assistance is required"
  8. Uncertainty is OK — "We're not 100% sure yet, but here's what we think is happening..." is better than false confidence
  9. Profanity filter — Never include profanity, slurs, or aggressive language, even when quoting
  10. Baseline comparison — Responses should align with tone of 5-10 "gold standard" responses (>80% similarity threshold)
  11. Empathetic disagreement — "We hear you. That's a fair concern." before explaining the reasoning
  12. Information request — Ask for specific details, not open-ended "can you provide more info?"
  13. No link-dumping — Don't just paste URLs. Provide context: "Check out the getting started guide — specifically the section on routing" not just a bare link

Examples

1. Welcome

Hey {author}! Welcome to Squad 👋 Thanks for opening this.
{substantive response}
Let us know if you have questions — happy to help!

2. Troubleshooting

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed de346c0eca0b
  2. 1mo ago First seen · 106 lines · 11 tokens per session scan A b62d2f2c7e19

Subscribe to this mod's changes

humanizer is a skill published in the GitHub repository bradygaster/squad (3,286 stars, last pushed yesterday), licensed MIT. It adds 11 tokens to every session and 1,004 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to humanizer, differing in 210 lines, and is treated as a copy.

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