squad: Skill for Claude Code

.copilot/skills/reskill/SKILL.md

reskill is a skill for Claude Code, Codex from bradygaster/squad. It costs 14 tokens per session (1,223 once invoked), scanned A, a copy of reskill, MIT.

A maintenance workflow for shortening agent instructions and moving repeated knowledge into shared skill files.

In plain words
What is it for?
It audits agent charters and histories, finds repeated patterns and mature lessons, creates or updates skills, and trims duplicated content.
Why use it?
It reduces repeated text that consumes each agent’s context and keeps team-wide guidance in one reusable place.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is bradygaster/squad's own configuration. It tells Claude Code and Codex how to work on squad itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything squad configures →

About the project

bradygaster/squad is a tool that creates a human-directed team of AI development agents inside a project repository through GitHub Copilot. Developers use it to delegate work among persistent specialists such as frontend, backend, testing, and lead agents while retaining responsibility for decisions and review. The catalogue entries are the skills, agents, and instructions that define and coordinate those team members.

bradygaster/squad · 3,295 stars · on GitHub · bradygaster.github.io

Reuse

Borrowing it

Nothing to install: this file belongs to bradygaster/squad. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/bradygaster/squad/dev/.copilot/skills/reskill/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/bradygaster/squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reskill

README.md
[![agentmods](https://agentmods.dev/badge/skills/bradygaster/squad/reskill/github.svg)](https://agentmods.dev/skills/bradygaster/squad/reskill)
Your own site
<a href="https://agentmods.dev/skills/bradygaster/squad/reskill"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/reskill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reskill

Your own site · 80×15
<a href="https://agentmods.dev/skills/bradygaster/squad/reskill"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/reskill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,223 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00014 $0.01223
Opus 5.5 $0.00006 $0.00489
Sonnet 5.5 $0.00003 $0.00245
Haiku 4.5 $0.00001 $0.00122

Measured 1mo ago against content hash 7bad1e5df94b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

reskill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to reskill — 69 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.copilot/skills/reskill/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Context

When the coordinator hears "team, reskill" (or similar: "optimize context", "slim down charters"), trigger a team-wide optimization pass. The goal: reduce per-agent context consumption by extracting shared patterns from charters and histories into reusable skills.

This is a periodic maintenance activity. Run whenever charter/history bloat is suspected or a team will be re-cast. Charters and histories are evidence, not the authority for current product behavior: reconcile candidates against current source, workflows, tests, documentation, skills, and decisions before preserving them.

Process

Step 1: Audit

Read all active agent charters and histories, then inventory existing skills. Measure byte sizes. Identify:

  • Boilerplate — sections repeated across ≥3 charters with <10% variation (collaboration, model, boundaries template)
  • Shared knowledge — domain knowledge duplicated in 2+ charters (incident postmortems, technical patterns)
  • Mature learnings — recurring history lessons that should be promoted to skills
  • Retirement-critical knowledge — any still-current reusable procedure, constraint, incident lesson, or repository operating fact that would be lost if a charter or history were deleted

Step 2: Extract

For each reconciled pattern:

  1. Create or update the skill in the location that matches its activation surface: .squad-templates/skills/{skill-name}/SKILL.md for reusable skills shipped in generated Squad templates, .github/skills/{skill-name}/SKILL.md for repository-local or GitHub Agentic Workflow procedures, or .squad/skills/{skill-name}/SKILL.md for Squad-specific coordinator procedures. Do not treat .copilot/skills/ as a destination for new skills; it is the legacy install path.
  2. Follow the skill template format (frontmatter + Context + Patterns + Examples + Anti-Patterns)
  3. Keep the location consistent with the procedure's real entry point instead of copying the same contract into multiple trees without intent
  4. Set confidence from the evidence, not the number of charters that contained it

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +35 lines · +2 tokens per session 7bad1e5df94b
  2. 1mo ago First seen · 93 lines · 12 tokens per session scan A 660f1992963a

Subscribe to this mod's changes

reskill is a skill published in the GitHub repository bradygaster/squad (3,295 stars, last pushed today), licensed MIT. It adds 14 tokens to every session and 1,223 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to reskill, differing in 69 lines, and is treated as a copy.

Related

Other skills, from other repositories