squad: Skill for Claude Code

.copilot/skills/squad-conventions/SKILL.md

squad-conventions is a skill for Claude Code, Codex from bradygaster/squad. It costs 15 tokens per session (824 once invoked), scanned A, a copy of squad-conventions, MIT.

A set of coding conventions for Squad, a zero-dependency Node.js command-line tool for running AI agent teams.

In plain words
What is it for?
It is for modifying Squad source code while following its built-in test runner, fatal error handling, and project structure.
Why use it?
It gives contributors consistent rules for dependencies, tests, errors, colors, and file layout.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is bradygaster/squad's own configuration. It tells Claude Code and Codex how to work on squad itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything squad configures →

About the project

bradygaster/squad is a tool that creates a human-directed team of AI development agents inside a project repository through GitHub Copilot. Developers use it to delegate work among persistent specialists such as frontend, backend, testing, and lead agents while retaining responsibility for decisions and review. The catalogue entries are the skills, agents, and instructions that define and coordinate those team members.

bradygaster/squad · 3,295 stars · on GitHub · bradygaster.github.io

Reuse

Borrowing it

Nothing to install: this file belongs to bradygaster/squad. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/bradygaster/squad/dev/.copilot/skills/squad-conventions/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/bradygaster/squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for squad-conventions

README.md
[![agentmods](https://agentmods.dev/badge/skills/bradygaster/squad/squad-conventions/github.svg)](https://agentmods.dev/skills/bradygaster/squad/squad-conventions)
Your own site
<a href="https://agentmods.dev/skills/bradygaster/squad/squad-conventions"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/squad-conventions/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for squad-conventions

Your own site · 80×15
<a href="https://agentmods.dev/skills/bradygaster/squad/squad-conventions"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/squad-conventions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 824 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.00824
Opus 5.5 $0.00006 $0.00330
Sonnet 5.5 $0.00003 $0.00165
Haiku 4.5 $0.00002 $0.00082

Measured 1mo ago against content hash 37916922fd5e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

squad-conventions scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

Squad has zero runtime dependencies. Everything uses Node.js built-ins (`fs`, `path`, `os`, `child_process`). Do not add packages to `dependencies` in `package.json`. This is a hard constraint, not a preference.
Origin

This is a copy

97% identical to squad-conventions — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.copilot/skills/squad-conventions/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Context

These conventions apply to all work on the Squad CLI tool (create-squad). Squad is a zero-dependency Node.js package that adds AI agent teams to any project. Understanding these patterns is essential before modifying any Squad source code.

Patterns

Zero Dependencies

Squad has zero runtime dependencies. Everything uses Node.js built-ins (fs, path, os, child_process). Do not add packages to dependencies in package.json. This is a hard constraint, not a preference.

Node.js Built-in Test Runner

Tests use node:test and node:assert/strict — no test frameworks. Run with npm test. Test files live in test/. The test command is node --test test/.

Error Handling — fatal() Pattern

All user-facing errors use the fatal(msg) function which prints a red ✗ prefix and exits with code 1. Never throw unhandled exceptions or print raw stack traces. The global uncaughtException handler calls fatal() as a safety net.

ANSI Color Constants

Colors are defined as constants at the top of index.js: GREEN, RED, DIM, BOLD, RESET. Use these constants — do not inline ANSI escape codes.

File Structure

  • .squad/ — Team state (user-owned, never overwritten by upgrades)
  • .squad/templates/ — Template files copied from templates/ (Squad-owned, overwritten on upgrade)
  • .github/agents/squad.agent.md — Coordinator prompt (Squad-owned, overwritten on upgrade)
  • templates/ — Source templates shipped with the npm package
  • .copilot/skills/ — Team skills in SKILL.md format (user-owned)
  • .squad/decisions/inbox/ — Drop-box for parallel decision writes

Windows Compatibility

Always use path.join() for file paths — never hardcode / or \ separators. Squad must work on Windows, macOS, and Linux. All tests must pass on all platforms.

Init Idempotency

The init flow uses a skip-if-exists pattern: if a file or directory already exists, skip it and report "already exists." Never overwrite user state during init. The upgrade flow overwrites only Squad-owned files.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 70 lines · 15 tokens per session scan A 37916922fd5e

Subscribe to this mod's changes

squad-conventions is a skill published in the GitHub repository bradygaster/squad (3,295 stars, last pushed today), licensed MIT. It adds 15 tokens to every session and 824 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 1 finding (runs shell commands). It is 97% identical to squad-conventions, differing in 2 lines, and is treated as a copy.

Related

Other skills, from other repositories