bradygaster/squad is a tool that creates a human-directed team of AI development agents inside a project repository through GitHub Copilot. Developers use it to delegate work among persistent specialists such as frontend, backend, testing, and lead agents while retaining responsibility for decisions and review. The catalogue entries are the skills, agents, and instructions that define and coordinate those team members.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bradygaster/squad --skill squad-helpgit clone --depth 1 https://github.com/bradygaster/squadWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bradygaster/squad/squad-help)<a href="https://agentmods.dev/skills/bradygaster/squad/squad-help"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/squad-help/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bradygaster/squad/squad-help"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/squad-help.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.01043 |
| Opus 5.5 | $0.00024 | $0.00417 |
| Sonnet 5.5 | $0.00012 | $0.00209 |
| Haiku 4.5 | $0.00006 | $0.00104 |
Grade A, and why
squad-help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to squad-help — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skill: squad-help
Quick reference. If you're reading this because a user said "use squad" or "squad" or "set up a squad", you're in the right place — read on for the correct invocation paths.
Squad is a custom agent, not a skill
The Squad framework registers a custom Copilot CLI agent at .github/agents/squad.agent.md. The agent is named Squad and its description is "Your AI team. Describe what you're building, get a team of specialists that live in your repo."
Copilot CLI agents and skills are different things:
| Thing | How to invoke | Example |
|---|---|---|
| Skill | skill(name) tool call or natural-language match |
skill(squad-commands) |
| Agent | task tool with agent_type=<name> |
task(name="...", agent_type="Squad", prompt="...") |
| Slash command | Built-in CLI keyword | /agent, /skills, /mcp |
Calling skill(Squad) will fail with "Skill not found: Squad" because Squad is the agent, not a skill. (/squad as a slash command also does not exist — only built-in CLI keywords like /agent, /skills, /mcp are slash commands. There's no way to map a skill name to a slash command without a Copilot CLI feature change.)
How to actually use Squad
Pick the path that matches the user's intent:
A) Invoke the Squad coordinator agent (most common)
The Squad coordinator orchestrates a team of specialists. It routes work to the right agent, scaffolds a team if none exists, and enforces handoffs.
task(
name="<short-task-name>",
agent_type="Squad",
prompt="<what you want the team to do>"
)
Use this when the user says things like:
- "Use Squad to build X"
- "Set up an AI team for this project"
- "Have the Squad coordinator design Y"
- "Spawn Squad" / "Squad, help me with ..."
B) See what Squad commands exist
The squad-commands skill is a categorized catalog of common Squad operations. The coordinator presents it as an interactive menu.
Trigger by natural-language match: "squad commands", "what can squad do", "show me squad options", "slash commands", "what commands are available".
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 98 lines · 60 tokens per session scan A d2696395847e
squad-help is a skill published in the GitHub repository bradygaster/squad (3,300 stars, last pushed today), licensed MIT. It adds 60 tokens to every session and 1,043 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to squad-help, differing in 0 lines, and is treated as a copy.
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