funnel-design

funnel-design is a skill for Claude Code from brainbytes-dev/everything-claude-marketing. It costs 24 tokens per session (2,878 once invoked), scanned A, original, MIT.

A planning guide for marketing funnels, which map how someone moves from first hearing about a business to buying and staying a customer.

In plain words
What is it for?
Use it to design or audit customer journeys, plan email sequences, organize retargeting, and improve movement between funnel stages.
Why use it?
It helps find where potential customers lose interest and connect content, email, advertising, and follow-up across each stage.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-claude-marketing plugin — 72 skills, 22 commands, 18 agents, 2 hooks shipped together

Good fit Use it to design or audit customer journeys, plan email sequences, organize retargeting, and improve movement between funnel stages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/brainbytes-dev/everything-claude-marketing/funnel-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add brainbytes-dev/everything-claude-marketing --skill funnel-design
Clone the repo
git clone --depth 1 https://github.com/brainbytes-dev/everything-claude-marketing

Made for: Claude Code.

Or install everything-claude-marketing, the plugin that ships this one along with the rest of its 72 skills, 22 commands, 18 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for funnel-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/brainbytes-dev/everything-claude-marketing/funnel-design/github.svg)](https://agentmods.dev/skills/brainbytes-dev/everything-claude-marketing/funnel-design)
Your own site
<a href="https://agentmods.dev/skills/brainbytes-dev/everything-claude-marketing/funnel-design"><img src="https://agentmods.dev/badge/skills/brainbytes-dev/everything-claude-marketing/funnel-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for funnel-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/brainbytes-dev/everything-claude-marketing/funnel-design"><img src="https://agentmods.dev/badge/skills/brainbytes-dev/everything-claude-marketing/funnel-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,878 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.02878
Opus 5.5 $0.00010 $0.01151
Sonnet 5.5 $0.00005 $0.00576
Haiku 4.5 $0.00002 $0.00288

Measured 2mo ago against content hash 12adc500d76f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

funnel-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cro/funnel-design/SKILL.md · 273 lines

How it starts

The opening of the file, as written. The whole thing — 273 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Funnel Design

When to Activate

Use this skill when designing a new marketing or sales funnel, auditing an existing funnel for drop-off points, mapping content to funnel stages, building email sequences tied to funnel progression, planning retargeting strategies by stage, or when someone asks you to "map the customer journey" or "build a funnel." Also activate when conversion rates between funnel stages are below benchmarks.

First Questions

Before designing or auditing a funnel, clarify:

  1. What is the business model? (SaaS, e-commerce, services, marketplace, info product)
  2. What is the primary conversion goal? (purchase, trial signup, demo booking, lead capture, application)
  3. What is the average deal value and sales cycle length? (determines funnel complexity)
  4. Where does traffic come from today? (paid, organic, referral, email, social)
  5. What tools are in the stack? (CRM, MAP, analytics, ad platforms)
  6. What data exists on current funnel performance? (if optimizing an existing funnel)

Core Rules

  1. Every funnel starts with the end. Define the conversion event first, then work backward through the stages a prospect must pass through.
  2. Fix the biggest leak first. Don't optimize the top of the funnel if middle-funnel drop-off is 90%. Audit stage-by-stage and prioritize the worst ratio.
  3. Match content to intent. Each funnel stage requires different content types, messaging, and CTAs. Never serve BOFU content to TOFU audiences or vice versa.
  4. Funnels are not linear in reality. Prospects skip stages, revisit stages, and enter at different points. Design for the ideal path but account for non-linear behavior.
  5. Measure stage-to-stage conversion, not just endpoint. If you only track "visit → purchase," you can't diagnose where you're losing people.
  6. Nurture is the funnel's engine. Without active nurture sequences (email, retargeting, content), prospects stall between stages.

Funnel Stage Definitions

Read the full file on GitHub · 273 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 273 lines · 24 tokens per session scan A 12adc500d76f

Subscribe to this mod's changes

funnel-design is a skill published in the GitHub repository brainbytes-dev/everything-claude-marketing (10 stars, last pushed 7mo ago), licensed MIT. It adds 24 tokens to every session and 2,878 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

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funnel-design next to 6 skills from other repositories
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