trove-beat-sync

trove-beat-sync is a skill for Claude Code from bravew/trove. It costs 62 tokens per session (1,010 once invoked), scanned A, original, MIT.

A workflow for timing video motion and cuts to the beats of a music track. It measures the track's beat grid, checks whether the timing is reliable, and uses it when planning and reviewing the timeline.

In plain words
What is it for?
Use it to make music-driven edits, place scene changes on beats, review full-frame impacts, and prepare versions with or without background music.
Why use it?
It avoids guessing where musical beats fall or claiming that a video is synced without checking the audio timing. It also handles tracks that have timing offsets or no usable beat grid.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: installed under .agents/ (shared by several agents).

Part of the trove-media plugin — 5 skills shipped together

Good fit Use it to make music-driven edits, place scene changes on beats, review full-frame impacts, and prepare versions with or without background music.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bravew/trove/trove-beat-sync
View source ↗ bravew/trove
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bravew/trove --skill trove-beat-sync
Clone the repo
git clone --depth 1 https://github.com/bravew/trove

Made for: Claude Code.

Or install trove-media, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for trove-beat-sync

README.md
[![agentmods](https://agentmods.dev/badge/skills/bravew/trove/trove-beat-sync/github.svg)](https://agentmods.dev/skills/bravew/trove/trove-beat-sync)
Your own site
<a href="https://agentmods.dev/skills/bravew/trove/trove-beat-sync"><img src="https://agentmods.dev/badge/skills/bravew/trove/trove-beat-sync/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for trove-beat-sync

Your own site · 80×15
<a href="https://agentmods.dev/skills/bravew/trove/trove-beat-sync"><img src="https://agentmods.dev/badge/skills/bravew/trove/trove-beat-sync.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,010 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01010
Opus 5.5 $0.00025 $0.00404
Sonnet 5.5 $0.00012 $0.00202
Haiku 4.5 $0.00006 $0.00101

Measured 8d ago against content hash ab52d27a4561, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

trove-beat-sync scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/trove-media/.agents/skills/trove-beat-sync/SKILL.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Beat-synced timelines

Use this skill when a chosen music track should shape a video timeline. Analyze and accept the beat grid before storyboarding. If no track is chosen, pace the edit to its content and leave beat sync for later. Defer media measurements and normalization to trove-ffmpeg.

Measure and accept the grid

  1. scenes.py --beats requires a video stream, so it cannot read an audio-only track directly. For an audio-only track, first get consent to create temporary media. Use background.py to make a silent carrier at least as long as the track, then audio.py --replace to add the track. Read the installed manual for file arguments. Run scenes.py ANALYSIS_VIDEO.mp4 --beats. Do not claim direct MP3 support.
  2. Record BPM, phase, onset count, supported-beat count, confidence, and usable from the result. Check likely half-time and double-time interpretations against supported onsets. Do not choose a tempo from the scalar alone.
  3. Apply the acceptance gate in Beat analysis. usable: true is necessary, but it does not prove every residual criterion. Do not claim match or residual limits passed unless measured evidence provides them.
  4. If the gate fails or the grid remains uncertain, ask before running uv run --with librosa --with scipy --python 3.11. State that the command downloads packages. Without consent, report the measured result and use content pacing. Do not quietly install, download, or substitute another package.
  5. When trove-ffmpeg is unavailable, mark grid analysis and dependent checks unchecked. Do not invent command output.

Build the timeline

Keep source phase and beat interval in floating-point seconds. Convert to frames only when writing the Remotion timeline. Use one shared beatF(n) function for beat-anchored cuts and keyframes. Keep source phase unchanged when compensating output offset. The formula and an example are in Beat analysis.

Read the full file on GitHub · 46 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 46 lines · 62 tokens per session scan A ab52d27a4561

Subscribe to this mod's changes

trove-beat-sync is a skill published in the GitHub repository bravew/trove (10 stars, last pushed yesterday), licensed MIT. It adds 62 tokens to every session and 1,010 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.

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