trove-component-spec

trove-component-spec is a skill for Claude Code from bravew/trove. It costs 27 tokens per session (276 once invoked), scanned A, original, MIT.

A tool for turning design requirements into written component specifications. The specifications describe a component’s inputs, states, responsive behavior, accessibility, and design tokens.

In plain words
What is it for?
Use it to document buttons, forms, navigation, and other interface components for web or mobile projects.
Why use it?
It gives developers a shared implementation reference before they build a user-interface component. This helps clarify behavior and requirements that are easy to miss.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: installed under .agents/ (shared by several agents).

Part of the trove-design plugin — 4 skills shipped together

Good fit Use it to document buttons, forms, navigation, and other interface components for web or mobile projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bravew/trove/trove-component-spec
View source ↗ bravew/trove
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bravew/trove --skill trove-component-spec
Clone the repo
git clone --depth 1 https://github.com/bravew/trove

Made for: Claude Code.

Or install trove-design, the plugin that ships this one along with the rest of its 4 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for trove-component-spec

README.md
[![agentmods](https://agentmods.dev/badge/skills/bravew/trove/trove-component-spec.svg)](https://agentmods.dev/skills/bravew/trove/trove-component-spec)
Your own site
<a href="https://agentmods.dev/skills/bravew/trove/trove-component-spec"><img src="https://agentmods.dev/badge/skills/bravew/trove/trove-component-spec.svg" alt="Measured on agentmods" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 276 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00276
Opus 5 $0.00014 $0.00138
Sonnet 5 $0.00005 $0.00055
Haiku 4.5 $0.00003 $0.00028

Measured 7d ago against content hash 150adc0c3e91, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

trove-component-spec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/trove-design/.agents/skills/trove-component-spec/SKILL.md · 55 lines

What it actually says

Trove · v2026.7.4

Session Init

This skill ships Trove conventions. Prefer existing project patterns over generic best practices when they conflict.

Component Specification Generator

Spec Template

When creating a component spec, include:

# Component: [Name]

## Purpose
What this component does and when to use it.

## Props / API
| Prop | Type | Default | Description |
|------|------|---------|-------------|
| variant | 'primary' \| 'secondary' | 'primary' | Visual variant |

## States
- Default
- Hover
- Focus
- Active
- Disabled
- Loading
- Error

## Responsive Behavior
- Mobile: [description]
- Tablet: [description]
- Desktop: [description]

## Accessibility
- Role: [ARIA role]
- Keyboard: [interactions]
- Screen reader: [announcements]

## Design Tokens
- Colors: [token names]
- Spacing: [token names]
- Typography: [token names]
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 55 lines · 27 tokens per session scan A 150adc0c3e91

Subscribe to this mod's changes

trove-component-spec is a skill published in the GitHub repository bravew/trove (10 stars, last pushed 8d ago), licensed MIT. It adds 27 tokens to every session and 276 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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