trove-principle-laziness

trove-principle-laziness is a skill for Claude Code from bravew/trove. It costs 60 tokens per session (224 once invoked), scanned A, original, MIT.

A guideline for solving coding problems with the smallest useful change. It favours deleting unnecessary code over adding abstractions or configuration.

In plain words
What is it for?
Use it when refactoring, reviewing a proposed diff, or deciding whether a new layer, abstraction, or option is justified.
Why use it?
It reduces code that maintainers must understand and prevents speculative design for needs that may never occur.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: installed under .agents/ (shared by several agents).

Part of the trove-workflow plugin — 24 skills shipped together

Good fit Use it when refactoring, reviewing a proposed diff, or deciding whether a new layer, abstraction, or option is justified.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bravew/trove/trove-principle-laziness
View source ↗ bravew/trove
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bravew/trove --skill trove-principle-laziness
Clone the repo
git clone --depth 1 https://github.com/bravew/trove

Made for: Claude Code.

Or install trove-workflow, the plugin that ships this one along with the rest of its 24 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for trove-principle-laziness

README.md
[![agentmods](https://agentmods.dev/badge/skills/bravew/trove/trove-principle-laziness/github.svg)](https://agentmods.dev/skills/bravew/trove/trove-principle-laziness)
Your own site
<a href="https://agentmods.dev/skills/bravew/trove/trove-principle-laziness"><img src="https://agentmods.dev/badge/skills/bravew/trove/trove-principle-laziness/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for trove-principle-laziness

Your own site · 80×15
<a href="https://agentmods.dev/skills/bravew/trove/trove-principle-laziness"><img src="https://agentmods.dev/badge/skills/bravew/trove/trove-principle-laziness.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 224 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00224
Opus 5.5 $0.00024 $0.00090
Sonnet 5.5 $0.00012 $0.00045
Haiku 4.5 $0.00006 $0.00022

Measured 1mo ago against content hash acdb4cfae3e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

trove-principle-laziness scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/trove-workflow/.agents/skills/trove-principle-laziness/SKILL.md · 18 lines

What it actually says

Principle: Laziness Protocol

Aim for the most result with the least code and complexity. The best change is often a deletion.

  • Prefer removing code to adding it. Minimize the diff that solves the problem.
  • Don't add abstractions, layers, or config for a single caller or a hypothetical future.
  • Borrow a maintainer's fatigue. If tracing how an answer is produced requires jumping through more than ~3 files or layers, flatten it.
  • Three similar lines beat a premature abstraction.

Prime directive: if a human maintainer would find it exhausting to hold this in their head, it's too complex — simplify before shipping.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 18 lines · 60 tokens per session scan A acdb4cfae3e6

Subscribe to this mod's changes

trove-principle-laziness is a skill published in the GitHub repository bravew/trove (10 stars, last pushed yesterday), licensed MIT. It adds 60 tokens to every session and 224 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-11.

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