mobile-design

mobile-design is a skill for Claude Code, Codex from bugrabilge/bilge-development-kit. It costs 31 tokens per session (1,983 once invoked), scanned A, original, MIT.

A guide to designing interfaces for iOS and Android apps, including navigation, touch gestures, responsive layouts, and platform-specific conventions. It explains Apple’s Human Interface Guidelines and Google’s Material Design.

In plain words
What is it for?
Use it to plan mobile navigation, design touch interactions, adapt layouts, review usability, and build cross-platform apps that follow each platform’s conventions.
Why use it?
It helps mobile interfaces feel familiar and usable on small screens and across different devices.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan mobile navigation, design touch interactions, adapt layouts, review usability, and build cross-platform apps that follow each platform’s conventions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bugrabilge/bilge-development-kit/mobile-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bugrabilge/bilge-development-kit --skill mobile-design
Clone the repo
git clone --depth 1 https://github.com/bugrabilge/bilge-development-kit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/bugrabilge/bilge-development-kit/mobile-design.svg)](https://agentmods.dev/skills/bugrabilge/bilge-development-kit/mobile-design)
Your own site
<a href="https://agentmods.dev/skills/bugrabilge/bilge-development-kit/mobile-design"><img src="https://agentmods.dev/badge/skills/bugrabilge/bilge-development-kit/mobile-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,983 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.01983
Opus 5 $0.00015 $0.00992
Sonnet 5 $0.00006 $0.00397
Haiku 4.5 $0.00003 $0.00198

Measured 5d ago against content hash 0d531544818a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

mobile-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mobile-design/SKILL.md · 210 lines

How it starts

The opening of the file, as written. The whole thing — 210 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Design

"Mobile is not a small screen experience. It is a one-hand, one-eye, on-the-go experience." -- Luke Wroblewski

When to Use

  • Designing user interfaces for iOS and Android applications
  • Implementing platform-specific design patterns (iOS HIG, Material Design)
  • Choosing navigation patterns for mobile apps
  • Designing touch interactions and gesture-based interfaces
  • Creating responsive and adaptive layouts for different screen sizes
  • Reviewing mobile designs for usability and platform consistency
  • Building cross-platform apps that feel native on each platform

Platform Design Languages

iOS Human Interface Guidelines (HIG)

Apple's design philosophy emphasizes clarity, deference, and depth.

Core Principles:

  • Clarity: Text is legible, icons are precise, adornments are subtle and appropriate
  • Deference: The UI helps users understand and interact with content without competing with it
  • Depth: Visual layers and realistic motion create hierarchy and spatial relationships

iOS-Specific Patterns:

  • Navigation bars at the top with back chevron (not arrow)
  • Tab bars at the bottom with icon + label (max 5 tabs)
  • Large titles that collapse on scroll (UINavigationBar large title mode)
  • Sheet presentations (half-sheet, full-sheet) for secondary content
  • Swipe-to-go-back gesture from left edge
  • SF Symbols for consistent, scalable iconography
  • Dynamic Type for user-controlled text sizes
  • Haptic feedback (UIFeedbackGenerator) for tactile responses

iOS Typography:

  • System font: San Francisco (SF Pro for UI, SF Mono for code)
  • Support Dynamic Type with all custom text styles
  • Minimum body text: 17pt for readability
  • Use text styles (Title, Headline, Body, Caption) for consistency

Material Design (Google / Android)

Google's design system emphasizes adaptive, accessible, and expressive interfaces.

Core Principles:

  • Adaptive: Design that scales across devices, input modes, and screen sizes
  • Accessible: Built-in accessibility with meaningful color, typography, and motion
  • Expressive: Customizable theming with Material You dynamic color

Read the full file on GitHub · 210 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 210 lines · 31 tokens per session scan A 0d531544818a

Subscribe to this mod's changes

mobile-design is a skill published in the GitHub repository bugrabilge/bilge-development-kit (10 stars, last pushed 4mo ago), licensed MIT. It adds 31 tokens to every session and 1,983 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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