Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add build-with-dhiraj/ai-workflow-framework-portability-kit --skill flutter-animating-appsgit clone --depth 1 https://github.com/build-with-dhiraj/ai-workflow-framework-portability-kitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps)<a href="https://agentmods.dev/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps"><img src="https://agentmods.dev/badge/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps"><img src="https://agentmods.dev/badge/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.01860 |
| Opus 5.5 | $0.00011 | $0.00744 |
| Sonnet 5.5 | $0.00005 | $0.00372 |
| Haiku 4.5 | $0.00003 | $0.00186 |
Grade A, and why
flutter-animating-apps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- flutter-animating-apps — 92% identical, 8 lines differ
How it starts
The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Implementing Flutter Animations
Contents
Core Concepts
Manage Flutter animations using the core typed Animation system. Do not manually calculate frames; rely on the framework's ticker and interpolation classes.
Animation<T>: Treat this as an abstract representation of a value that changes over time. It holds state (completed, dismissed) and notifies listeners, but knows nothing about the UI.AnimationController: Instantiate this to drive the animation. It generates values (typically 0.0 to 1.0) tied to the screen refresh rate. Always provide avsync(usually viaSingleTickerProviderStateMixin) to prevent offscreen resource consumption. Alwaysdispose()controllers to prevent memory leaks.Tween<T>: Define a stateless mapping from an input range (usually 0.0-1.0) to an output type (e.g.,Color,Offset,double). Chain tweens with curves using.animate().Curve: Apply non-linear timing (e.g.,Curves.easeIn,Curves.bounceOut) to an animation using aCurvedAnimationorCurveTween.
Animation Strategies
Apply conditional logic to select the correct animation approach:
- If animating simple property changes (size, color, opacity) without playback control: Use Implicit Animations (e.g.,
AnimatedContainer,AnimatedOpacity,TweenAnimationBuilder). - If requiring playback control (play, pause, reverse, loop) or coordinating multiple properties: Use Explicit Animations (e.g.,
AnimationControllerwithAnimatedBuilderorAnimatedWidget). - If animating elements between two distinct routes: Use Hero Animations (Shared Element Transitions).
- If modeling real-world motion (e.g., snapping back after a drag): Use Physics-Based Animations (e.g.,
SpringSimulation). - If animating a sequence of overlapping or delayed motions: Use Staggered Animations (multiple
Tweens driven by a singleAnimationControllerusingIntervalcurves).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 183 lines · 27 tokens per session scan A da8ca7dfb7b4
flutter-animating-apps is a skill published in the GitHub repository build-with-dhiraj/ai-workflow-framework-portability-kit (5 stars, last pushed 21d ago), licensed MIT. It adds 27 tokens to every session and 1,860 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.
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