flutter-animating-apps

flutter-animating-apps is a skill for Claude Code, Codex from build-with-dhiraj/ai-workflow-framework-portability-kit. It costs 27 tokens per session (1,860 once invoked), scanned A, original, MIT.

Guidance for adding motion to Flutter apps, including transitions, shared-element effects, and physics-based movement. Flutter is a toolkit for building apps, and its animation system changes values over time to drive visual updates.

In plain words
What is it for?
Use it to implement implicit or explicit animations, screen transitions, shared-element effects, and physics-based interactions in Flutter.
Why use it?
It helps manage animation timing and resources correctly instead of calculating every screen frame by hand. It also covers cleaning up animation controllers to avoid leaks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to implement implicit or explicit animations, screen transitions, shared-element effects, and physics-based interactions in Flutter.

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Install with agentmods
npx agentmods add skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add build-with-dhiraj/ai-workflow-framework-portability-kit --skill flutter-animating-apps
Clone the repo
git clone --depth 1 https://github.com/build-with-dhiraj/ai-workflow-framework-portability-kit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flutter-animating-apps

README.md
[![agentmods](https://agentmods.dev/badge/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps/github.svg)](https://agentmods.dev/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps)
Your own site
<a href="https://agentmods.dev/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps"><img src="https://agentmods.dev/badge/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for flutter-animating-apps

Your own site · 80×15
<a href="https://agentmods.dev/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps"><img src="https://agentmods.dev/badge/skills/build-with-dhiraj/ai-workflow-framework-portability-kit/flutter-animating-apps.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,860 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.01860
Opus 5.5 $0.00011 $0.00744
Sonnet 5.5 $0.00005 $0.00372
Haiku 4.5 $0.00003 $0.00186

Measured 1mo ago against content hash da8ca7dfb7b4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

flutter-animating-apps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

Skills/flutter-animating-apps/SKILL.md · 183 lines

How it starts

The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Implementing Flutter Animations

Contents

Core Concepts

Manage Flutter animations using the core typed Animation system. Do not manually calculate frames; rely on the framework's ticker and interpolation classes.

  • Animation<T>: Treat this as an abstract representation of a value that changes over time. It holds state (completed, dismissed) and notifies listeners, but knows nothing about the UI.
  • AnimationController: Instantiate this to drive the animation. It generates values (typically 0.0 to 1.0) tied to the screen refresh rate. Always provide a vsync (usually via SingleTickerProviderStateMixin) to prevent offscreen resource consumption. Always dispose() controllers to prevent memory leaks.
  • Tween<T>: Define a stateless mapping from an input range (usually 0.0-1.0) to an output type (e.g., Color, Offset, double). Chain tweens with curves using .animate().
  • Curve: Apply non-linear timing (e.g., Curves.easeIn, Curves.bounceOut) to an animation using a CurvedAnimation or CurveTween.

Animation Strategies

Apply conditional logic to select the correct animation approach:

  • If animating simple property changes (size, color, opacity) without playback control: Use Implicit Animations (e.g., AnimatedContainer, AnimatedOpacity, TweenAnimationBuilder).
  • If requiring playback control (play, pause, reverse, loop) or coordinating multiple properties: Use Explicit Animations (e.g., AnimationController with AnimatedBuilder or AnimatedWidget).
  • If animating elements between two distinct routes: Use Hero Animations (Shared Element Transitions).
  • If modeling real-world motion (e.g., snapping back after a drag): Use Physics-Based Animations (e.g., SpringSimulation).
  • If animating a sequence of overlapping or delayed motions: Use Staggered Animations (multiple Tweens driven by a single AnimationController using Interval curves).

Read the full file on GitHub · 183 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 183 lines · 27 tokens per session scan A da8ca7dfb7b4

Subscribe to this mod's changes

flutter-animating-apps is a skill published in the GitHub repository build-with-dhiraj/ai-workflow-framework-portability-kit (5 stars, last pushed 21d ago), licensed MIT. It adds 27 tokens to every session and 1,860 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.

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