video-gen

video-gen is a skill for Claude Code, Codex from buildoak/fieldwork-skills. It costs 81 tokens per session (6,051 once invoked), scanned A, original, Apache-2.0.

A video-generation workflow using fal.ai, an online service that runs video models. It supports quick clips and structured projects made from multiple scenes, with keyframes and assembly.

In plain words
What is it for?
Generate short videos, break a larger idea into scenes, create keyframes and clips, prepare character sheets, and assemble the final video.
Why use it?
It organizes the work needed to create a multi-scene video instead of treating every clip as a separate manual task. Project mode adds checkpoints for managing the production state.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; positional $N argument; mentions Claude Code.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is --output ./output/.

Good fit Generate short videos, break a larger idea into scenes, create keyframes and clips, prepare character sheets, and assemble the final video.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/buildoak/fieldwork-skills
agentmods
npx agentmods add skills/buildoak/fieldwork-skills/video-gen

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-gen

README.md
[![agentmods](https://agentmods.dev/badge/skills/buildoak/fieldwork-skills/video-gen/github.svg)](https://agentmods.dev/skills/buildoak/fieldwork-skills/video-gen)
Your own site
<a href="https://agentmods.dev/skills/buildoak/fieldwork-skills/video-gen"><img src="https://agentmods.dev/badge/skills/buildoak/fieldwork-skills/video-gen/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-gen

Your own site · 80×15
<a href="https://agentmods.dev/skills/buildoak/fieldwork-skills/video-gen"><img src="https://agentmods.dev/badge/skills/buildoak/fieldwork-skills/video-gen.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,051 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.06051
Opus 5.5 $0.00032 $0.02420
Sonnet 5.5 $0.00016 $0.01210
Haiku 4.5 $0.00008 $0.00605

Measured 1mo ago against content hash 950bf07c4347, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

video-gen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 9 executable files (scripts/assemble.py, scripts/character_sheet.py, scripts/clip.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/video-gen/SKILL.md · 518 lines

How it starts

The opening of the file, as written. The whole thing — 518 lines — stays where its author put it; the contents beside it link to each section on GitHub.

video-gen

Video generation and multi-scene production via fal.ai. Two modes: light (fire-and-forget) and project (interactive pipeline with gates).

Scripts: ./scripts/generate.py, ./scripts/preview.py, ./scripts/project_init.py, ./scripts/project_state.py, ./scripts/decompose.py, ./scripts/keyframe.py, ./scripts/clip.py, ./scripts/assemble.py, ./scripts/character_sheet.py Output dir: ./output/

Setup

export FAL_KEY="your-fal-ai-key"
  • Claude Code: copy this skill folder into .claude/skills/video-gen/
  • Codex CLI: append this SKILL.md content to your project's root AGENTS.md

For the full installation walkthrough (prerequisites, API keys, verification, troubleshooting), see references/installation-guide.md.

Credential management

Three tiers for managing the FAL_KEY environment variable:

  1. Vault skill (recommended): If you have a vault or secret-management skill, store the key there and export it before running scripts. Example: export FAL_KEY=$(vault get FAL_KEY)
  2. Custom secret manager: Use your team's preferred secret manager (1Password CLI, AWS Secrets Manager, etc.)
  3. Plain export: export FAL_KEY='your-fal-ai-key' in your shell profile

For project mode (keyframes + character sheets): also need image-gen peer skill.

Staying Updated

This skill ships with an UPDATES.md changelog and UPDATE-GUIDE.md for your AI agent.

After installing, tell your agent: "Check UPDATES.md in the video-gen skill for any new features or changes."

When updating, tell your agent: "Read UPDATE-GUIDE.md and apply the latest changes from UPDATES.md."

Follow UPDATE-GUIDE.md so customized local files are diffed before any overwrite.


Decision Tree

Need video?
├── Quick one-off clip? ─────────── Light Mode (generate.py)
│   Single prompt, single output, no state
│
└── Multi-scene story/production? ── Project Mode
    ├── New project? ─────────────── project_init.py → G0
    ├── Existing project? ────────── project_state.py --status
    └── Resume at gate? ──────────── Check state, pick up where left off

Read the full file on GitHub · 518 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 518 lines · 81 tokens per session scan A 950bf07c4347

Subscribe to this mod's changes

video-gen is a skill published in the GitHub repository buildoak/fieldwork-skills (15 stars, last pushed 7mo ago), licensed Apache-2.0. It adds 81 tokens to every session and 6,051 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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