sol-governed-workers

sol-governed-workers is a skill for Codex from BusyBee3333/sol-governed-codex. It costs 39 tokens per session (498 once invoked), scanned A, original, MIT.

A workflow for directing different coding tasks to different AI workers, with a lead agent keeping requirements, integration, and communication under control.

In plain words
What is it for?
Use it to decide which worker handles mechanical changes, which handles local implementation choices, and when a senior review should check the plan or evidence.
Why use it?
It helps divide bounded work without losing a single point of responsibility for the final result.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions AGENTS.md; mentions Codex.

Good fit Use it to decide which worker handles mechanical changes, which handles local implementation choices, and when a senior review should check the plan or evidence.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/busybee3333/sol-governed-codex/sol-governed-workers
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add BusyBee3333/sol-governed-codex --skill sol-governed-workers
Clone the repo
git clone --depth 1 https://github.com/BusyBee3333/sol-governed-codex

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sol-governed-workers

README.md
[![agentmods](https://agentmods.dev/badge/skills/busybee3333/sol-governed-codex/sol-governed-workers/github.svg)](https://agentmods.dev/skills/busybee3333/sol-governed-codex/sol-governed-workers)
Your own site
<a href="https://agentmods.dev/skills/busybee3333/sol-governed-codex/sol-governed-workers"><img src="https://agentmods.dev/badge/skills/busybee3333/sol-governed-codex/sol-governed-workers/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sol-governed-workers

Your own site · 80×15
<a href="https://agentmods.dev/skills/busybee3333/sol-governed-codex/sol-governed-workers"><img src="https://agentmods.dev/badge/skills/busybee3333/sol-governed-codex/sol-governed-workers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 498 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00498
Opus 5 $0.00019 $0.00249
Sonnet 5 $0.00008 $0.00100
Haiku 4.5 $0.00004 $0.00050

Measured 9d ago against content hash 53ee3f16a382, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

sol-governed-workers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/install_global_infra.sh, scripts/install_project_contract.sh, scripts/validate_setup.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/sol-governed-codex/skills/sol-governed-workers/SKILL.md · 45 lines

How it starts

The opening of the file, as written. The whole thing — 45 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sol-Governed Workers

Keep the root responsible for requirements, integration, and user communication. Delegate only when bounded work, specialization, or parallelism repays the extra call. Keep max_depth = 1.

Set up

Let <skill-dir> be the directory containing this file, including when loaded from a plugin cache.

bash <skill-dir>/scripts/install_global_infra.sh
bash <skill-dir>/scripts/validate_setup.sh

Add the optional every-task project contract only after reconciling existing instructions:

bash <skill-dir>/scripts/install_project_contract.sh /absolute/project

Use --append for a compatible unmanaged AGENTS.md, --update for a reviewed stale managed block, and --live-probe during validation only when spending one model call is acceptable.

Route work

  • Root: settle requirements, make cross-cutting decisions, integrate, verify, and report.
  • luna_worker: mechanical work with settled decisions.
  • terra_worker: bounded implementation needing local judgment.
  • sol_advisor: concise plan or evidence judgment; never implementation.

Ask the user directly for missing product intent. Before editing, request a Sol plan gate for architecture, authentication, security, billing, migrations, destructive operations, public interfaces, or a concrete unresolved technical risk.

Give each worker one ownership area, acceptance criteria, allowed scope, required verification, and an escalation condition. Inspect its diff and command results; a summary is not proof.

Gate completion

After root verification, request a Sol final gate for changes to runtime behavior, dependencies or configuration, persistent data, security, or public interfaces. It may be skipped for verified docs-only, comments-only, formatting-only, or generated-output-only changes. When uncertain, gate it.

Send only the task contract, targeted diff or file references, verification results, observed behavior, and known risks. Follow references/review-protocol.md.

Read the full file on GitHub · 45 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 45 lines · 39 tokens per session scan A 53ee3f16a382

Subscribe to this mod's changes

sol-governed-workers is a skill published in the GitHub repository BusyBee3333/sol-governed-codex (41 stars, last pushed 1mo ago), licensed MIT. It adds 39 tokens to every session and 498 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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