material-icons

material-icons is a skill for Codex from ByteFlipper-58/material-icons-agent-skill. It costs 88 tokens per session (3,128 once invoked), scanned A, original, MIT.

A guide for finding and adding Google's Material Symbols and Material Icons to software projects. It covers choosing icons, checking their style, and integrating the selected icon for web and mobile environments.

In plain words
What is it for?
It is for searching for suitable icons, selecting exact symbol names, exporting or integrating them, and adding accessible labels to interactive icons.
Why use it?
It helps avoid choosing unfamiliar or mismatched interface symbols and prevents adding a whole icon library when one asset is enough.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It is for searching for suitable icons, selecting exact symbol names, exporting or integrating them, and adding accessible labels to interactive icons.

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Install with agentmods
npx agentmods add skills/byteflipper-58/material-icons-agent-skill/material-icons
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ByteFlipper-58/material-icons-agent-skill --skill material-icons
Clone the repo
git clone --depth 1 https://github.com/ByteFlipper-58/material-icons-agent-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material-icons

README.md
[![agentmods](https://agentmods.dev/badge/skills/byteflipper-58/material-icons-agent-skill/material-icons/github.svg)](https://agentmods.dev/skills/byteflipper-58/material-icons-agent-skill/material-icons)
Your own site
<a href="https://agentmods.dev/skills/byteflipper-58/material-icons-agent-skill/material-icons"><img src="https://agentmods.dev/badge/skills/byteflipper-58/material-icons-agent-skill/material-icons/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for material-icons

Your own site · 80×15
<a href="https://agentmods.dev/skills/byteflipper-58/material-icons-agent-skill/material-icons"><img src="https://agentmods.dev/badge/skills/byteflipper-58/material-icons-agent-skill/material-icons.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,128 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.03128
Opus 5 $0.00044 $0.01564
Sonnet 5 $0.00018 $0.00626
Haiku 4.5 $0.00009 $0.00313

Measured 8d ago against content hash 35a7520ca822, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

material-icons scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 8 executable files (scripts/agent_features.py, scripts/audit_icon_assets.py, scripts/delete_material_symbol.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/material-icons/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Material Icons

Use official Material Symbols by default. Use classic Material Icons only when the project already uses them, requires two-tone, or explicitly asks for them.

Workflow

  1. Detect the target environment before choosing an integration path: Android Compose, Android Views/XML, Flutter, web, or native SVG framework. Reuse its existing local-asset conventions and established icon style where possible.
  2. Extract filters from the request. Ask one concise question only if the intended action is ambiguous. Infer outlined, 24 px, and accessible labels when omitted.
  3. Search names with scripts/search_material_symbols.py for reproducible candidates. If a visual or semantic decision is important, verify shortlisted candidates at Google Fonts Icons.
  4. Return or use 2-4 candidates with their exact symbol names. Prefer the most literal, familiar action over a metaphor.
  5. Integrate only the selected icon. Do not add a global font or an entire icon bundle when a single SVG/vector asset is sufficient.
  6. Add an accessible label for interactive icons; use a null/decorative label only where the icon is explicitly redundant to adjacent text.
  7. Read material-icons-policy.json at the repository root before asking configuration questions. Create it only with user approval, using scripts/project_icon_policy.py init.
  8. Detect the language of the user's prompt. Formulate all questions, suggestions, choice options, and answers exclusively in that language. Do not output slash-separated bilingual text (e.g. "English / Russian").

Filters and selection

Accept meaning, platform, set, style, fill, weight, grade, opticalSize, size, color, format, and accessibilityLabel.

  • set: default Material Symbols; Material Icons is legacy and has no new icons.
  • style: outlined (default), rounded, or sharp.
  • fill: Symbols support 0 to 100; use filled states sparingly to indicate selection or a saved state.
  • weight: 100 to 700, default 400. grade: -50 to 200, default 0. opticalSize: 20 to 48, default 24.
  • Prefer 20 or 24 px if pixel-grid crispness matters.
  • Avoid using Material Symbols for third-party brand logos; use the brand's approved assets instead.

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 180 lines · 88 tokens per session scan A 35a7520ca822

Subscribe to this mod's changes

material-icons is a skill published in the GitHub repository ByteFlipper-58/material-icons-agent-skill (0 stars, last pushed 1mo ago), licensed MIT. It adds 88 tokens to every session and 3,128 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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