Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add C-Jeril/framer-motion-skills --skill framer-motion-variantsgit clone --depth 1 https://github.com/C-Jeril/framer-motion-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/c-jeril/framer-motion-skills/framer-motion-variants)<a href="https://agentmods.dev/skills/c-jeril/framer-motion-skills/framer-motion-variants"><img src="https://agentmods.dev/badge/skills/c-jeril/framer-motion-skills/framer-motion-variants/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/c-jeril/framer-motion-skills/framer-motion-variants"><img src="https://agentmods.dev/badge/skills/c-jeril/framer-motion-skills/framer-motion-variants.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.01056 |
| Opus 5 | $0.00030 | $0.00528 |
| Sonnet 5 | $0.00012 | $0.00211 |
| Haiku 4.5 | $0.00006 | $0.00106 |
Grade A, and why
framer-motion-variants scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Framer Motion Variants
When to Use This Skill
Apply when building multi-step animations, coordinated animations across multiple elements, or when using variants for state-based animation control. Variants are Framer Motion's way of defining reusable animation states that can be choreographed.
Related skills: For core animation props use framer-motion-core; for React integration use framer-motion-react; for scroll-driven variants use framer-motion-scroll.
Defining Variants
Variants are objects that define animation states:
const container = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: {
staggerChildren: 0.1
}
}
};
const item = {
hidden: { opacity: 0, y: 20 },
visible: { opacity: 1, y: 0 }
};
function Component() {
return (
<motion.div
variants={container}
initial="hidden"
animate="visible"
>
{[1, 2, 3].map(i => (
<motion.div key={i} variants={item} />
))}
</motion.div>
);
}
Variant Types
Static Variants
const variants = {
initial: { opacity: 0 },
animate: { opacity: 1 },
exit: { opacity: 0 }
};
Dynamic Variants
const variants = {
animate: (custom) => ({
x: custom * 100,
opacity: 1
})
};
Orchestration
staggerChildren
Stagger children animations:
const container = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: {
staggerChildren: 0.1,
delayChildren: 0.2
}
}
};
staggerDirection
transition: {
staggerChildren: 0.1,
staggerDirection: -1 // 1 = forward, -1 = backward
}
Repeating Animations
const variants = {
animate: {
scale: [1, 1.5, 1],
transition: {
duration: 2,
repeat: Infinity,
repeatType: "loop" // "loop" | "reverse" | "mirror"
}
}
};
repeatType Options
| Type | Behavior |
|---|---|
"loop" |
Restart from beginning |
"reverse" |
Play forward then backward |
"mirror" |
Swap states on each repeat |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 204 lines · 60 tokens per session scan A 831e8755d72c
framer-motion-variants is a skill published in the GitHub repository C-Jeril/framer-motion-skills (7 stars, last pushed 5mo ago), licensed MIT. It adds 60 tokens to every session and 1,056 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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