framer-motion-variants

framer-motion-variants is a skill for Claude Code from C-Jeril/framer-motion-skills. It costs 60 tokens per session (1,056 once invoked), scanned A, original, MIT.

A guide to Framer Motion variants, which are named animation states that can be reused and coordinated across interface elements. Framer Motion is a JavaScript library for animating user interfaces.

In plain words
What is it for?
Use it for state-based animations, staggered entrances, repeated motion, sequencing, and animations involving several elements.
Why use it?
It makes multi-step or coordinated animations easier to organize than putting every animation value directly on each element.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the framer-motion-skills plugin — 6 skills shipped together

Good fit Use it for state-based animations, staggered entrances, repeated motion, sequencing, and animations involving several elements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/c-jeril/framer-motion-skills/framer-motion-variants
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add C-Jeril/framer-motion-skills --skill framer-motion-variants
Clone the repo
git clone --depth 1 https://github.com/C-Jeril/framer-motion-skills

Made for: Claude Code.

Or install framer-motion-skills, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for framer-motion-variants

README.md
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Your own site
<a href="https://agentmods.dev/skills/c-jeril/framer-motion-skills/framer-motion-variants"><img src="https://agentmods.dev/badge/skills/c-jeril/framer-motion-skills/framer-motion-variants/github.svg" alt="Measured on agentmods" height="20"></a>

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agentmods 80×15 button for framer-motion-variants

Your own site · 80×15
<a href="https://agentmods.dev/skills/c-jeril/framer-motion-skills/framer-motion-variants"><img src="https://agentmods.dev/badge/skills/c-jeril/framer-motion-skills/framer-motion-variants.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,056 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 1 Apr 2026
  • Snyk pass 1 Apr 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01056
Opus 5 $0.00030 $0.00528
Sonnet 5 $0.00012 $0.00211
Haiku 4.5 $0.00006 $0.00106

Measured 11d ago against content hash 831e8755d72c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

framer-motion-variants scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/framer-motion-variants/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Framer Motion Variants

When to Use This Skill

Apply when building multi-step animations, coordinated animations across multiple elements, or when using variants for state-based animation control. Variants are Framer Motion's way of defining reusable animation states that can be choreographed.

Related skills: For core animation props use framer-motion-core; for React integration use framer-motion-react; for scroll-driven variants use framer-motion-scroll.

Defining Variants

Variants are objects that define animation states:

const container = {
  hidden: { opacity: 0 },
  visible: {
    opacity: 1,
    transition: {
      staggerChildren: 0.1
    }
  }
};

const item = {
  hidden: { opacity: 0, y: 20 },
  visible: { opacity: 1, y: 0 }
};

function Component() {
  return (
    <motion.div
      variants={container}
      initial="hidden"
      animate="visible"
    >
      {[1, 2, 3].map(i => (
        <motion.div key={i} variants={item} />
      ))}
    </motion.div>
  );
}

Variant Types

Static Variants

const variants = {
  initial: { opacity: 0 },
  animate: { opacity: 1 },
  exit: { opacity: 0 }
};

Dynamic Variants

const variants = {
  animate: (custom) => ({
    x: custom * 100,
    opacity: 1
  })
};

Orchestration

staggerChildren

Stagger children animations:

const container = {
  hidden: { opacity: 0 },
  visible: {
    opacity: 1,
    transition: {
      staggerChildren: 0.1,
      delayChildren: 0.2
    }
  }
};

staggerDirection

transition: {
  staggerChildren: 0.1,
  staggerDirection: -1  // 1 = forward, -1 = backward
}

Repeating Animations

const variants = {
  animate: {
    scale: [1, 1.5, 1],
    transition: {
      duration: 2,
      repeat: Infinity,
      repeatType: "loop"  // "loop" | "reverse" | "mirror"
    }
  }
};

repeatType Options

Type Behavior
"loop" Restart from beginning
"reverse" Play forward then backward
"mirror" Swap states on each repeat

Read the full file on GitHub · 204 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 204 lines · 60 tokens per session scan A 831e8755d72c

Subscribe to this mod's changes

framer-motion-variants is a skill published in the GitHub repository C-Jeril/framer-motion-skills (7 stars, last pushed 5mo ago), licensed MIT. It adds 60 tokens to every session and 1,056 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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