crane-shot

crane-shot is a skill for Claude Code, Codex from cafe3310/public-agent-skills. It costs 25 tokens per session (699 once invoked), scanned A, original, Apache-2.0.

A Blender camera animation that starts below a product and rises while pulling back to show the whole object. Blender is software for making and rendering 3D scenes.

In plain words
What is it for?
Use it for product shots where the camera should begin at a low angle and reveal the full product from above.
Why use it?
It provides a ready-made low-to-high reveal instead of requiring you to set up the camera movement yourself.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for product shots where the camera should begin at a low angle and reveal the full product from above.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cafe3310/public-agent-skills/crane-shot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cafe3310/public-agent-skills --skill crane-shot
Clone the repo
git clone --depth 1 https://github.com/cafe3310/public-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for crane-shot

README.md
[![agentmods](https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/crane-shot/github.svg)](https://agentmods.dev/skills/cafe3310/public-agent-skills/crane-shot)
Your own site
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/crane-shot"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/crane-shot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for crane-shot

Your own site · 80×15
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/crane-shot"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/crane-shot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00699
Opus 5.5 $0.00010 $0.00280
Sonnet 5.5 $0.00005 $0.00140
Haiku 4.5 $0.00003 $0.00070

Measured 2d ago against content hash 1f7253a3144b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

crane-shot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-skills/subskills/crane-shot/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Crane Shot Camera Animation

Camera begins at a low angle looking up at the product, then smoothly rises to reveal the full product from above. Creates a dramatic unveiling effect.

When to Use

  • User wants a "reveal" or "unveil" shot
  • User says "crane", "rise up", "low to high", "dramatic reveal"
  • Product on a pedestal or platform

Parameters

Parameter Default Description
duration 5 Video length in seconds
fps 24 Frames per second
start_height -0.2 Starting height (below product level)
end_height 3.5 Ending height (above product)
start_distance 3.0 Starting distance
end_distance 4.0 Ending distance (pulls back as it rises)

Flow

Step 1: Set Up Camera

import bpy, math

bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05))
tgt = bpy.context.active_object
tgt.name = 'CraneTarget'

bpy.ops.object.camera_add(location=(1.0, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'CraneCam'
cam.data.lens = 45

trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'

bpy.context.scene.camera = cam

Step 2: Animate Crane Movement

TOTAL_FRAMES = DURATION * FPS

scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS

# Start low
cam.location = (1.0, -START_DISTANCE, START_HEIGHT)
cam.keyframe_insert(data_path='location', frame=1)
cam.data.lens = 45
cam.data.keyframe_insert(data_path='lens', frame=1)

# Rise up and pull back
cam.location = (1.5, -END_DISTANCE, END_HEIGHT)
cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES)
cam.data.lens = 35
cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES)

# BEZIER for smooth crane motion

Step 3: Render + Encode

Same pipeline — Cycles, PNG sequence, ffmpeg ProRes 4444.

ffmpeg -y -framerate 24 \
  -i "~/Desktop/Blender Videos/crane_frames/%04d.png" \
  -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
  "~/Desktop/Blender Videos/crane_shot.mov"

Read the full file on GitHub · 93 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 93 lines · 25 tokens per session scan A 1f7253a3144b

Subscribe to this mod's changes

crane-shot is a skill published in the GitHub repository cafe3310/public-agent-skills (256 stars, last pushed yesterday), licensed Apache-2.0. It adds 25 tokens to every session and 699 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.

Related

crane-shot compared with skills from other repositories

crane-shot next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
crane-shotcafe3310/public-agent-skillsSkill256yesterdayApache-2.0A25Claude Code, Codex
expertsflc1125/skillsSkill39yesterdayMITA62Claude Code, Codex
asyncflc1125/skillsSkill39yesterdayMITA52Claude Code, Codex
github-release-pr-writerflc1125/skillsSkill39yesterdayMITA80Claude Code, Codex
yuqueflc1125/skillsSkill39yesterdayMITA72Claude Code, Codex
getnoteflc1125/skillsSkill39yesterdayMITA83Claude Code, Codex
opentelemetry-go-reviewerflc1125/skillsSkill39yesterdayMITA34Claude Code, Codex