polyhaven-scene-builder

polyhaven-scene-builder is a skill for Claude Code, Codex from cafe3310/public-agent-skills. It costs 61 tokens per session (509 once invoked), scanned A, original, Apache-2.0.

A Blender scene builder that uses PolyHaven, a library of free 3D assets, to place your product in a complete showcase scene. It can add an HDRI environment, textured ground or pedestal, and optional props.

In plain words
What is it for?
Use it to create product photography scenes, showroom setups, outdoor scenes, or other staged product shots around an existing 3D model.
Why use it?
It removes the manual work of building a product backdrop and finding matching environment, surface, and prop assets.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create product photography scenes, showroom setups, outdoor scenes, or other staged product shots around an existing 3D model.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cafe3310/public-agent-skills/polyhaven-scene-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder
Clone the repo
git clone --depth 1 https://github.com/cafe3310/public-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for polyhaven-scene-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/polyhaven-scene-builder/github.svg)](https://agentmods.dev/skills/cafe3310/public-agent-skills/polyhaven-scene-builder)
Your own site
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/polyhaven-scene-builder"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/polyhaven-scene-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for polyhaven-scene-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/polyhaven-scene-builder"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/polyhaven-scene-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 509 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00509
Opus 5.5 $0.00024 $0.00204
Sonnet 5.5 $0.00012 $0.00102
Haiku 4.5 $0.00006 $0.00051

Measured 2d ago against content hash 74b691113700, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

polyhaven-scene-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/polyhaven-scene-builder.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-skills/subskills/polyhaven-scene-builder/SKILL.md · 44 lines

What it actually says

PolyHaven Scene Builder

Builds a full product photography scene around your 3D model: HDRI environment, textured ground plane or pedestal, and optional prop models from PolyHaven's free library.

How to Run

node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri studio_small_09 --ground marble_01 --pedestal
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri royal_esplanade --ground wood_cabinet_worn_long --props "potted_plant_04"
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --preset showroom

Options

Option Description Default
--hdri PolyHaven HDRI asset ID studio_small_09
--ground PolyHaven texture for ground none
--pedestal Add a cylindrical pedestal under the product false
--pedestal-texture Texture for the pedestal same as ground
--props Comma-separated PolyHaven model IDs to add none
--resolution Asset resolution: 1k, 2k, 4k 2k
--preset Quick preset: showroom, outdoor, minimal, dramatic none
--port Blender MCP port 9876

Presets

  • showroom — studio_small_09 HDRI + marble ground + pedestal
  • outdoor — kloppenheim_06_puresky HDRI + concrete ground
  • minimal — studio_small_03 HDRI + no ground (floating product)
  • dramatic — industrial_sunset_02_puresky HDRI + dark concrete + pedestal
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 44 lines · 61 tokens per session scan A 74b691113700

Subscribe to this mod's changes

polyhaven-scene-builder is a skill published in the GitHub repository cafe3310/public-agent-skills (256 stars, last pushed yesterday), licensed Apache-2.0. It adds 61 tokens to every session and 509 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.

Related

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