polyhaven-texture-apply

polyhaven-texture-apply is a skill for Claude Code, Codex from cafe3310/public-agent-skills. It costs 65 tokens per session (457 once invoked), scanned A, original, Apache-2.0.

A Blender tool that downloads a complete PBR material set from PolyHaven and applies it to a chosen object. PBR materials describe surface details such as color, roughness, and small bumps.

In plain words
What is it for?
Use it to change an object's surface, search PolyHaven textures, or apply materials such as marble, leather, fabric, and brushed metal.
Why use it?
It avoids finding, downloading, and connecting the separate texture maps needed to make an object look like metal, wood, concrete, or another surface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to change an object's surface, search PolyHaven textures, or apply materials such as marble, leather, fabric, and brushed metal.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cafe3310/public-agent-skills/polyhaven-texture-apply
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply
Clone the repo
git clone --depth 1 https://github.com/cafe3310/public-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for polyhaven-texture-apply

README.md
[![agentmods](https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/polyhaven-texture-apply/github.svg)](https://agentmods.dev/skills/cafe3310/public-agent-skills/polyhaven-texture-apply)
Your own site
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/polyhaven-texture-apply"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/polyhaven-texture-apply/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for polyhaven-texture-apply

Your own site · 80×15
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/polyhaven-texture-apply"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/polyhaven-texture-apply.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 457 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.00457
Opus 5.5 $0.00026 $0.00183
Sonnet 5.5 $0.00013 $0.00091
Haiku 4.5 $0.00006 $0.00046

Measured 2d ago against content hash 80a2aa1e3a98, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

polyhaven-texture-apply scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/polyhaven-texture-apply.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-skills/subskills/polyhaven-texture-apply/SKILL.md · 45 lines

What it actually says

PolyHaven Texture Apply

Downloads a full PBR texture set (diffuse, roughness, normal, displacement) from PolyHaven and applies it to a specific object in the Blender scene.

How to Run

node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Mesh_0 --texture brushed_metal
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Cube --texture marble_01 --resolution 2k
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --search metal

Options

Option Description Default
--object Blender object name to apply texture to required
--texture PolyHaven texture asset ID required
--resolution Texture resolution: 1k, 2k, 4k 2k
--scale UV mapping scale 1.0
--port Blender MCP port 9876
--search Search PolyHaven textures by keyword none
  • brushed_metal — Brushed aluminum/steel
  • carbon_fiber — Carbon fiber weave
  • marble_01 — White marble
  • wood_cabinet_worn_long — Aged wood
  • concrete_wall_003 — Raw concrete
  • leather_red_02 — Red leather
  • fabric_pattern_07 — Woven fabric
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 45 lines · 65 tokens per session scan A 80a2aa1e3a98

Subscribe to this mod's changes

polyhaven-texture-apply is a skill published in the GitHub repository cafe3310/public-agent-skills (256 stars, last pushed yesterday), licensed Apache-2.0. It adds 65 tokens to every session and 457 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.

Related

polyhaven-texture-apply compared with skills from other repositories

polyhaven-texture-apply next to 6 skills from other repositories
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