blender-product-polish

blender-product-polish is a skill for Claude Code, Codex from cafe3310/public-agent-skills. It costs 69 tokens per session (699 once invoked), scanned A, original, Apache-2.0.

A Blender tool that imports a GLB or GLTF 3D model and prepares it for a polished product shot with glossy materials and studio, dramatic, or soft lighting. GLB and GLTF are file formats for storing 3D models and their materials.

In plain words
What is it for?
Use it to import a model, clean up selected surface data, apply a product-shot finish, and prepare the scene for rendering.
Why use it?
It provides a repeatable starting point for turning a raw exported model into a product-rendering scene.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to import a model, clean up selected surface data, apply a product-shot finish, and prepare the scene for rendering.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cafe3310/public-agent-skills/product-polish
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cafe3310/public-agent-skills --skill product-polish
Clone the repo
git clone --depth 1 https://github.com/cafe3310/public-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-product-polish

README.md
[![agentmods](https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/product-polish/github.svg)](https://agentmods.dev/skills/cafe3310/public-agent-skills/product-polish)
Your own site
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/product-polish"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/product-polish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-product-polish

Your own site · 80×15
<a href="https://agentmods.dev/skills/cafe3310/public-agent-skills/product-polish"><img src="https://agentmods.dev/badge/skills/cafe3310/public-agent-skills/product-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.00699
Opus 5.5 $0.00028 $0.00280
Sonnet 5.5 $0.00014 $0.00140
Haiku 4.5 $0.00007 $0.00070

Measured 2d ago against content hash aaf9a495f3da, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-product-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/blender-product-polish.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-skills/subskills/product-polish/SKILL.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Product Polish

Takes a raw 3D model file (e.g. exported from generative 3D tools) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.

Prerequisites

  • Blender (5.x+) running with the Blender MCP addon active on port 9876
  • A .glb or .gltf file to import

How to Run

node subskills/product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"

Options

Option Description Default
--file Path to the GLB/GLTF file to import required
--port Blender MCP port 9876
--preset Lighting preset: studio, dramatic, soft studio
--roughness Surface roughness (0 = mirror, 1 = matte) 0.02
--coat Clearcoat weight (0-1) 1.0
--transmission Glass transmission (0-1) 0.05
--no-clean Keep existing scene objects false

What It Does

  1. Clears the scene (removes default cube, lights, camera)
  2. Imports the GLB/GLTF model
  3. Strips noisy normal/roughness maps from raw exports (these cause dotty reflections)
  4. Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
  5. Adds 4-point studio lighting — key, fill, rim, and bounce lights
  6. Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
  7. Frames the viewport on the imported model

Lighting Presets

  • studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
  • dramatic: Strong key + rim, minimal fill. High contrast, moody.
  • soft: Even lighting from all sides. Minimal shadows, airy feel.

Notes

  • Raw model exports often include noisy normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
  • The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
  • After running, you can orbit freely in Blender without pixelation.

Read the full file on GitHub · 61 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 61 lines · 69 tokens per session scan A aaf9a495f3da

Subscribe to this mod's changes

blender-product-polish is a skill published in the GitHub repository cafe3310/public-agent-skills (256 stars, last pushed yesterday), licensed Apache-2.0. It adds 69 tokens to every session and 699 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-05.

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