2d-character-rig-animation

2d-character-rig-animation is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 80 tokens per session (4,187 once invoked), scanned A, original, MIT.

Production guidance for turning approved layered 2D artwork into a reusable animated character rig, where connected parts can move, pose, and perform consistently.

In plain words
What is it for?
Use it to structure SVGs, vector layers, raster cutouts, or puppets; plan body and facial controls; create pose and expression libraries; and check rigged animation.
Why use it?
Without a clear hierarchy, pivots, controls, and constraints, parts can separate, poses can drift, and animation can be difficult to reproduce. The guidance also distinguishes this work from designing the character or building a 3D rig.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to structure SVGs, vector layers, raster cutouts, or puppets; plan body and facial controls; create pose and expression libraries; and check rigged animation.

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Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/2d-character-rig-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill 2d-character-rig-animation
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 2d-character-rig-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/2d-character-rig-animation/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/2d-character-rig-animation)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/2d-character-rig-animation"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/2d-character-rig-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 2d-character-rig-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/2d-character-rig-animation"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/2d-character-rig-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,187 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.04187
Opus 5 $0.00040 $0.02093
Sonnet 5 $0.00016 $0.00837
Haiku 4.5 $0.00008 $0.00419

Measured 12d ago against content hash 35c5f853b688, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

2d-character-rig-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/production/creative-direction/2d-character-rig-animation/SKILL.md · 387 lines

How it starts

The opening of the file, as written. The whole thing — 387 lines — stays where its author put it; the contents beside it link to each section on GitHub.

2D character rig animation

Use this skill after the character design and approved model/reference sheets exist. Its job is to turn that design into a reusable performance system whose parts stay connected, poses remain on-model, facial states read clearly, and animation can be reproduced across shots and runtimes.

The rig may be SVG, layered vector art, raster cutouts, a bone-and-mesh puppet, or a hybrid. Runtime APIs differ; the production contract does not.

Boundaries

This skill owns:

  • part decomposition, draw order, hierarchy, pivots, controls, and constraints;
  • bind/rest pose and coordinate conventions;
  • rigid cutout versus deforming mesh decisions;
  • reusable body poses, facial states, visemes, gestures, and cycles;
  • acting and choreography using the approved character;
  • deterministic animation handoff and rig-specific QA;
  • rig asset rights, likeness limits, provenance, and delivery notes.

It does not own:

  • the character's visual identity, costume continuity, or reference-generation strategy;
  • 3D armatures, volumetric deformation, or DCC-specific rigging;
  • capture, cleanup, or retargeting of motion-capture data;
  • voice performance, lip-sync provider selection, or final compositing;
  • redesigning an approved character to hide a rig defect.

Evidence stance

  • Documented fact: behavior from SVG/W3C, browser, accessibility, or other authoritative technical documentation.
  • Production heuristic: an animation or rigging practice that must be adapted to the design and runtime.
  • Empirical observation: measured behavior from the actual rig preview, frame samples, render, or delivery crop.

Technical references were checked 2026-07-12. Runtime-specific transform, clipping, mesh-deformation, IK, and export behavior is volatile; verify the selected renderer and version before committing the rig architecture.

Lock the rig contract

Collect or create:

  • approved turnaround/model sheet and character bible;
  • exact deliverables, aspect ratios, resolution, fps, duration, and runtime candidates;
  • required views, actions, emotional range, dialogue languages, props, and interactions;
  • whether the rig uses rigid pieces, deforming meshes, replacements, or a hybrid;
  • maximum limb bends, reaches, squash/stretch, head turns, and perspective cheats;
  • body and facial control list;
  • naming, coordinate, unit, pivot, and transform-order rules;
  • source-art, performer-likeness, font, prop, and brand rights;
  • deterministic timeline format and renderer handoff;
  • approval poses and test actions.

Read the full file on GitHub · 387 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 387 lines · 80 tokens per session scan A 35c5f853b688

Subscribe to this mod's changes

2d-character-rig-animation is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 1mo ago), licensed MIT. It adds 80 tokens to every session and 4,187 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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