Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add calesthio/generative-media-skills --skill anime-animation-productiongit clone --depth 1 https://github.com/calesthio/generative-media-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/calesthio/generative-media-skills/anime-animation-production)<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/anime-animation-production"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/anime-animation-production/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/anime-animation-production"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/anime-animation-production.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00171 | $0.08830 |
| Opus 5 | $0.00086 | $0.04415 |
| Sonnet 5 | $0.00034 | $0.01766 |
| Haiku 4.5 | $0.00017 | $0.00883 |
Grade A, and why
anime-animation-production scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 614 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Anime and stylized 2D animation production
Anime is not a preset. It is a set of production conventions born from hand-drawn cel animation under tight schedules: flat color, hard-edged shading, deliberately uneven frame timing, and a shot grammar that spends motion where it matters and freezes everywhere else. Generative tools can reproduce the surface of that look easily, and the grammar almost never by default. The value an agent adds is the grammar — knowing which convention a given genre and beat calls for, encoding it into prompts and shot plans, and reviewing output against the things that actually break the illusion.
This skill covers the craft as production knowledge. It is provider-independent. Any model named (Sora, Kling, Vidu, Wan, PixVerse, Midjourney, etc.) is an illustrative option, dated where its behavior is volatile — never the method itself.
Three labels used throughout
To keep evidence honest, claims here are tagged:
- [Fact] — documented in provider docs, animation references, standards, or news of record, with a source and (for volatile items) a verification date.
- [Convention] — a craft practice established in professional 2D/anime animation, independent of any tool.
- [Heuristic] — a production rule of thumb for generative tools, empirical and model-dependent; verify against your actual model and re-test when models change.
Volatile facts in this document were verified on 2026-07-10. Model capabilities and platform policies change fast; re-verify before relying on any dated claim.
When to use / when not to use
Use this skill when the deliverable should read as anime or stylized 2D animation — cel-shaded characters, limited-animation feel, anime shot grammar — regardless of the underlying model.
Do not reach for this skill for photoreal or 3D-CG-realistic pieces, for Western cartoon styles (Disney full animation, Cartoon Network flat-vector, cutout/Flash), or for generic "illustrated" video that has no anime intent. Those are different craft traditions with different timing and shading logic; applying anime conventions to them produces an uncanny hybrid. If the user says "animated" without specifying anime, confirm the tradition before committing to this grammar.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 614 lines · 171 tokens per session scan A b8e6f2807e5c
anime-animation-production is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 2mo ago), licensed MIT. It adds 171 tokens to every session and 8,830 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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