audio-mixing-mastering

audio-mixing-mastering is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 100 tokens per session (6,133 once invoked), scanned A, original, MIT.

A guide for mixing and mastering audio so dialogue, music, ambience, and effects remain clear across different playback systems.

In plain words
What is it for?
Planning, repairing, checking, and delivering audio for videos, podcasts, ads, trailers, documentaries, social posts, and alternate language or accessibility versions.
Why use it?
It helps avoid unintelligible speech, listener fatigue, distortion, and delivery files that fail the required audio specification.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Planning, repairing, checking, and delivering audio for videos, podcasts, ads, trailers, documentaries, social posts, and alternate language or accessibility versions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/audio-mixing-mastering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill audio-mixing-mastering
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-mixing-mastering

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/audio-mixing-mastering/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/audio-mixing-mastering)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/audio-mixing-mastering"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/audio-mixing-mastering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-mixing-mastering

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/audio-mixing-mastering"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/audio-mixing-mastering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,133 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.06133
Opus 5 $0.00050 $0.03067
Sonnet 5 $0.00020 $0.01227
Haiku 4.5 $0.00010 $0.00613

Measured 12d ago against content hash 19e8d97bef7c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

audio-mixing-mastering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/measure_loudness.py, tests/test_measure_loudness.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/production/audio-craft/audio-mixing-mastering/SKILL.md · 336 lines

How it starts

The opening of the file, as written. The whole thing — 336 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Mixing and Mastering Direction

Use this skill when audio must survive real playback: phone speakers, earbuds, laptops, TV soundbars, cinema-style trailers, podcasts, client review links, broadcast deliveries, and social feeds. Treat the mix as a production decision, not as a last-minute normalization step.

The job is to make the audience understand the foreground, feel the intended energy, avoid fatigue or distortion, and pass the declared delivery spec.

Start with the audio contract

Before touching levels, write a short audio contract for the project:

  • Delivery context: social post, YouTube upload, podcast RSS, streaming ad, broadcast, OTT, internal review, theatrical-style trailer, music video, documentary, localization, accessibility version.
  • Foreground hierarchy: dialogue/VO first, performance/music first, sound-design impact first, or a changing hierarchy by scene.
  • Required deliverables: full mix, dialogue stem, music stem, effects stem, M&E, narration-only, clean captions, audio-described version, alternate language mix, stereo fold-down, 5.1/Atmos printmaster, client preview.
  • Target spec: use the client/platform/broadcaster spec if supplied. If no spec is supplied, choose a conservative target and label it as a heuristic.
  • Monitoring assumption: headphones-only, nearfield speakers, phone/laptop check, calibrated room, or unavailable.
  • Source risk: AI voice artifacts, room noise, inconsistent clips, clipping, music licensing, generated SFX harshness, missing room tone, mono/stereo mismatch, translated VO timing, or stem bleed.

Do not master blindly to the loudest reference. Streaming and broadcast systems may normalize loudness, and over-limiting can reduce clarity while gaining little or nothing at playback.

Evidence categories

Documented facts:

Read the full file on GitHub · 336 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 336 lines · 100 tokens per session scan A 19e8d97bef7c

Subscribe to this mod's changes

audio-mixing-mastering is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 1mo ago), licensed MIT. It adds 100 tokens to every session and 6,133 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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