character-design-continuity

character-design-continuity is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 104 tokens per session (5,457 once invoked), scanned A, original, MIT.

A workflow for keeping a recurring fictional character, mascot, avatar, or performer recognisably consistent across generated images, video, animation, or comics.

In plain words
What is it for?
Use it to create character references, plan prompts, review generations, and maintain identity across shots, scenes, campaigns, and serialized content.
Why use it?
AI-generated characters can change face, body, clothing, markings, age, props, or style between outputs. This helps teams spot and reduce those continuity changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create character references, plan prompts, review generations, and maintain identity across shots, scenes, campaigns, and serialized content.

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Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/character-design-continuity
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill character-design-continuity
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-design-continuity

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/character-design-continuity/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/character-design-continuity)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/character-design-continuity"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/character-design-continuity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-design-continuity

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/character-design-continuity"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/character-design-continuity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,457 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.05457
Opus 5 $0.00052 $0.02729
Sonnet 5 $0.00021 $0.01091
Haiku 4.5 $0.00010 $0.00546

Measured 11d ago against content hash ab9b8a9c6d13, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

character-design-continuity scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

Silhouette: tiny rounded body, oversized translucent wings shaped like two vertical leaves, single antenna curl, small satchel.
skills/production/creative-direction/character-design-continuity/SKILL.md · 354 lines

How it starts

The opening of the file, as written. The whole thing — 354 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Design Continuity

Use this skill to make a character stay recognizably the same while still acting, aging, changing costume, moving through shots, or adapting to a campaign's style. Treat continuity as a production system, not a single prompt trick.

Ground rules

Separate three kinds of guidance in your reasoning:

  • Documented facts: cite a source or the user's approved materials.
  • Empirical observations: describe what happened in the latest generation or test batch.
  • Production heuristics: useful craft rules that improve odds but are not guarantees.

Do not promise perfect identity preservation from text prompts alone. Current image and video systems can drift on facial structure, body proportions, hands, age, wardrobe, markings, props, and style. Strong continuity comes from a character bible, reference strategy, constrained prompt planning, iterative selection, and QA.

Start with the continuity intent

Before designing or repairing a character, identify:

  1. Continuity target: exact likeness, fictional identity, brand mascot, archetypal role, or loose style family.
  2. Delivery form: stills, multi-shot video, avatar, rigged animation, comic panels, ad variants, social serial, game/UI asset.
  3. Allowed variation: expression range, pose range, wardrobe changes, age/time jumps, lighting, camera angle, art style changes, season/event variants.
  4. Hard invariants: features that must not drift.
  5. Rights status: fictional original, licensed IP, employee/customer likeness, public figure, minor, deceased person, or composite inspired by real people.
  6. Model/reference capabilities: whether the provider supports reference images, image-to-image, masks, seeds, character-reference tokens, identity adapters, fine-tuning, LoRA/DreamBooth-like personalization, or only text.

If exact likeness or a recognizable real person is involved, pause for consent and scope before prompt writing. As of verification on 2026-07-10, U.S. law is still a patchwork for publicity/privacy/digital replicas, and the U.S. Copyright Office has recommended federal digital-replica legislation. SAG-AFTRA's current AI materials and digital replica bulletins emphasize clear consent, fair compensation, control over performances, specific intended use descriptions, and compensation for covered performers. Do not treat "publicly available photo" as consent.

Read the full file on GitHub · 354 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 354 lines · 104 tokens per session scan A ab9b8a9c6d13

Subscribe to this mod's changes

character-design-continuity is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 1mo ago), licensed MIT. It adds 104 tokens to every session and 5,457 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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